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Lesson 40 · Sunlight, Albedo and the Lapse Rate
Mirror scores and mountain air
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Mirror scores and mountain air

Every surface has a mirror score between 0 and 1 called its albedo, α\alpha — the Greek letter alpha. The sunlight it bounces away is Gr=αGG_r = \alpha G (read aloud: G-r equals alpha G), where GG is the sunshine landing on each square metre, in W/m², and GrG_r — the r is for reflected — is the share sent straight back. Everything not reflected, (1−α)G(1-\alpha)G, stays to warm the ground. The scores tell a climate story in one line: fresh snow reflects about 0.9 of its sunlight; grass about 0.25; open water a mere 0.06. Melt sea ice and a 0.9 mirror becomes a 0.06 sponge — the ocean drinks the sunshine the ice used to refuse, warms, and melts more ice. That loop is one of the planet's most important pieces of arithmetic.

Second tool: climb a mountain and the air cools at a steady clip called the lapse rate, Γ=ΔTΔz\Gamma = \dfrac{\Delta T}{\Delta z} — Gamma equals delta-T over delta-z; Γ\Gamma is capital gamma, and Δ\Delta, delta, means “the change in” — so ΔT\Delta T is the temperature drop in C° and Δz\Delta z the height gained in kilometres. When two levels get named, subscript 1 is the lower one you start from and 2 the higher one you finish at: T1T_1 is the valley reading, T2T_2 the summit reading you are solving for. Ordinary air runs 5 to 8 C° per kilometre — which is why a 20 °C valley can hold up its own snow-capped peak.

GGr(1 − α) Gα

Gr=α GG_r = \alpha\,G

  • GrG_r= Reflected irradiance (intensity)
  • α\alpha= Albedo
  • GG= Incident irradiance (intensity)
Albedo and Reflected Radiation solver →
zTT1T2ΓΔz

Γ=T1−T2z2−z1\Gamma = \frac{T_1 - T_2}{z_2 - z_1}

  • Γ\Gamma= Lapse rate (°C/km)
  • T1T_1= Temperature below (temperature)
  • T2T_2= Temperature above (temperature)
  • Δz\Delta z= Height difference (length)
Environmental Lapse Rate solver →