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Lesson 22 · A snapshot in time
The cosine clock
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The cosine clock

Pull an oscillator to full stretch, let go, and its displacement follows x=Acos⁡(2πtT)x = A\cos\left(\dfrac{2\pi t}{T}\right) — read aloud: x equals A cosine of two-pi-t over T. Cosine is the right starter because cos⁡0=1\cos 0 = 1: at the moment of release the mass sits at full amplitude, exactly where you left it. (Later courses shorten 2πT\dfrac{2\pi}{T} to ω\omega — omega, the angular frequency — the same quantity in a trench coat.)

You rarely need a calculator, because the useful moments land on special angles: a quarter-cycle in, cos⁡\cos hits 0 (mid-crossing); half a cycle, −1-1 (far extreme); a full cycle, back to 1 (home). A sixth of a cycle gives exactly 12\tfrac{1}{2}, a third exactly −12-\tfrac{1}{2}. Five landmarks, and the whole curve is yours. What sets TT for a mass on a spring is its own clock, T=2πmkT = 2\pi\sqrt{\dfrac{m}{k}} — more stuff swings slower, stiffer springs snap it back faster.

Axtω

x=Acos⁡(ωt)x = A \cos\left(\omega t\right)

  • xx= Displacement (length)
  • AA= Amplitude (length)
  • ω\omega= Angular frequency (angular speed)
  • tt= Time (time)
SHM Displacement at Time t solver →
kmT

T=2πmkT = 2\pi \sqrt{\tfrac{m}{k}}

  • TT= Period (time)
  • mm= Mass (mass)
  • kk= Spring constant (spring constant)
Period of a Spring-Mass Oscillator solver →