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Lesson 17 · Casting the shadows
Cosine along, sine across
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Cosine along, sine across

Last lesson built the arrow from its shadows. This one runs the trade the other way: given the arrow's length ∣v⃗∣|\vec{v}| and its direction angle θ\theta — degrees counterclockwise from the positive x-axis — the two shadows are vx=∣v⃗∣cos⁡θv_x = |\vec{v}|\cos\theta and vy=∣v⃗∣sin⁡θv_y = |\vec{v}|\sin\theta. Read aloud: v-x equals the magnitude times cos theta, v-y equals the magnitude times sine theta. That is called resolving the vector, and vxv_x, vyv_y come out in the same unit as ∣v⃗∣|\vec{v}| — the cosine and the sine are bare ratios and carry no unit of their own.

The swap is the most-marked error on the paper, so pin it with a case you cannot forget: at θ=0∘\theta = 0^\circ the arrow lies flat along the x-axis, so vxv_x must be the whole of it — and cos⁡0∘=1\cos 0^\circ = 1 while sin⁡0∘=0\sin 0^\circ = 0. Cosine owns the axis the angle is measured FROM. Two more rails: a shadow is never longer than the arrow, so any answer bigger than ∣v⃗∣|\vec{v}| is wrong before you check it; and past 90∘90^\circ the cosine turns negative, which is not an error — it is the arrow pointing west, and the minus sign is the only thing that says so.

θ|v|vx

vx=∣v⃗∣cos⁡θv_x = |\vec{v}| \cos\theta

  • vxv_x= x-component
  • ∣v⃗∣|\vec{v}|= Vector magnitude
  • θ\theta= Angle from +x axis (angle)
x-Component from Magnitude and Angle solver →
θvy|v|

vy=∣v⃗∣sin⁡θv_y = |\vec{v}| \sin\theta

  • vyv_y= y-component
  • ∣v⃗∣|\vec{v}|= Vector magnitude
  • θ\theta= Angle from +x axis (angle)
y-Component from Magnitude and Angle solver →