Vertical Velocity Component

vy=vsin⁡θv_y = v \sin\theta
sig figs

Worked example: 20 m/s at 30° → 10 m/s. Press Try an example to run it live, then adjust anything.

Enter your known values, leave one input blank, and solves for the missing one. Tap a variable’s symbol to see what it means, with a typical value. Change any unit and the answer follows.

Where Vertical Velocity Component fits

In this toolkit

See also

Horizontal Velocity Component: Both use launch speed and launch angle.Projectile Maximum Height: Both use launch speed and launch angle.Projectile Range on Level Ground: Both use launch speed and launch angle.Projectile Time of Flight: Both use launch speed and launch angle.
Learning zone

Vertical Velocity Component explained

θvvy

The vertical slice of the launch velocity, v sin θ, is the only part gravity ever touches: it decides how high the projectile climbs and how long it hangs in the air. A ball thrown at 20 m/s and 30° leaves with vyv_y = 20 × sin 30° = 10 m/s, rises for about a second, then comes back down through the launch height at 10 m/s downward, the flight being perfectly symmetric in a vacuum.

Long-jumpers live inside this trade-off: too shallow an angle and vyv_y is too small to stay airborne, too steep and the horizontal component collapses. Real jumpers take off near 20°, not the textbook 45°, because a human leg cannot generate the same launch speed in a steep, heavily loaded push-off: a reminder that the mathematically optimal angle is optimal only when v is genuinely independent of θ.

Vertical Velocity Component formula

vy=vsin⁡θv_y = v \sin\theta
Where
  • vyv_y= Vertical velocity (m/s)
  • vv= Launch speed (m/s)
  • θ\theta= Launch angle (°)
Revised 16 October 2026
Cite this page

formula.expert. (2026, October 16). Vertical Velocity Component Formula & Calculator. https://formula.expert/solvers/projectile-vertical-velocity-component