Wind Triangle Ground Speed
Also known as ground speed from true airspeed · wind triangle · headwind component · tailwind component · E6B ground speed · speed made good over the ground
Enter your known values, leave one input blank, and solves for the missing one. Try different units for next level excitement!
Learning zone
An aircraft flies in a parcel of air that is itself moving over the ground, so its path over the ground is the vector sum of two things: where it is pointing and how fast through the air, and where the air is going and how fast. Draw those two as arrows head to tail and the third side that closes the triangle is the track and ground speed. That is the wind triangle, it is the entire content of the E6B flight computer, and it is the same triangle a mariner draws for a current — the labels change and the geometry does not.
The angle used here runs from the intended track to the direction the wind is blowing FROM, so 0° is a dead headwind and 180° a dead tailwind. Wind is always named for where it comes from — a westerly blows from the west toward the east — and this is a genuine source of sign errors, because a current is named the opposite way, for the direction it sets toward. If you plot a wind and a current on the same sheet, write down which convention each arrow is drawn in before you do anything else.
Only two pieces of the wind actually do anything. The crosswind component has to be cancelled by pointing the nose into it, and that is the wind correction angle. What remains of the airspeed after that correction, , then has the along-track component added or subtracted. Notice what this means: a strong headwind costs you speed but needs no correction at all, while a moderate beam wind needs a large correction and costs comparatively little speed.
Two mistakes to name. The first is using indicated airspeed where true airspeed belongs — at altitude the two differ by well over ten percent, and a flight plan built on the indicated figure is optimistic in the worst possible way. The second is the round-trip intuition: pilots and sailors both tend to assume a wind that helps one leg and hinders the return comes out even. It never does. You spend longer in the headwind than in the tailwind, so the headwind gets more time to hurt you, and a round trip in any wind at all always takes longer than the same trip in still air.
- = Ground speed (kn)
- = True airspeed (kn)
- = Wind speed (kn)
- = Wind angle off the track (°)
- Ground speed — Estimated Time En Route, Dead Reckoning Position
- True airspeed — Wind Correction Angle, Equivalent Airspeed from True Airspeed
- Wind speed — Wind Correction Angle, Wind Chill (2001 North American Formula)
- Wind angle off the track — Wind Correction Angle, Cross Track Error