Hailstone Terminal Velocity

Also known as how fast does hail fall · hail speed · hailstone fall speed · terminal velocity of hail · golf ball hail speed · hail impact velocity · hailstone velocity from diameter · ice sphere terminal velocity

vt=4gρiD3Cdρav_t = \sqrt{\dfrac{4\,g\,\rho_i\,D}{3\,C_d\,\rho_a}}

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A falling hailstone accelerates until drag balances weight, and after that it falls at a constant speed. Set the two equal — weight ρigπD3/6\rho_i g \pi D^3/6 against drag 12Cdρav2πD2/4\tfrac{1}{2}C_d \rho_a v^2 \pi D^2/4 — cancel what cancels, and vt=4gDρi/(3Cdρa)v_t = \sqrt{4gD\rho_i/(3C_d\rho_a)} falls out. The diameter appears under a square root, which is the single most useful thing to know about hail: a stone four times as wide falls only twice as fast.

Some calibration, all at 900 kg/m³ ice, sea-level air and Cd=0.5C_d = 0.5. A 20 mm marble arrives at 19.6 m/s, about 70 km/h. A 45 mm golf ball at 29.4 m/s. A 100 mm softball at 43.8 m/s, which is close to 160 km/h. Those figures match the published field measurements well enough that the simple sphere model has earned its place.

But the square root understates the danger, because damage follows energy. Kinetic energy goes as mv2mv^2, mass goes as D3D^3, and v2v^2 goes as DD — so energy goes as D4D^4. Quadrupling the diameter doubles the speed and multiplies the impact energy by two hundred and fifty-six. That fourth power is why hail damage thresholds are so sharp: 20 mm stones bruise a roof and 50 mm stones destroy it, and the speed barely changed.

A thunderstorm is not still air, and this matters in both directions. Read the equation as a balance rather than as a fall and it tells you the updraught speed needed to suspend a stone of a given size — which is why hail size is used as a proxy for storm severity. A stone only grows large because an updraught held it in the growth zone long enough; a 30 m/s updraught can suspend a stone until it is about 47 mm across, and a supercell managing 50 m/s can hold one to well over 10 cm. On the way down, the stone falls through a downdraught that is itself moving downward, so ground impact speeds can exceed the still-air terminal velocity. And horizontal wind adds vectorially, which is what turns vertical hail into damage on one wall of a house and none on the other three.

The inputs are softer than they look, and the page should say so. Cd=0.5C_d = 0.5 is the textbook smooth sphere. Measurements on real hailstones scatter from roughly 0.4 to 0.8 depending on surface roughness, lobes, spikes and whether the stone tumbles or spins — and since vtCd1/2v_t \propto C_d^{-1/2}, that range alone is about ±20 %. Density runs from 800 kg/m³ for a stone with trapped air and rime up to 917 for clear solid ice. Real large hail is frequently not spherical at all, and a lobed stone's effective frontal area is not πD2/4\pi D^2/4, so the diameter you measure with a ruler is not quite the diameter the equation wants.

Altitude is the one people forget. Air density falls roughly 10 % per kilometre near the ground, and vtρa1/2v_t \propto \rho_a^{-1/2}, so identical hail lands about 8 % faster at 1,500 m on the Alberta prairie than at sea level — around 17 % more impact energy for the same stone. Hail-prone regions tend to be high ones, which is not a coincidence: the same elevation that puts the freezing level close to the ground also thins the air the stone falls through.

Hailstone Terminal Velocity
vt=4gρiD3Cdρav_t = \sqrt{\dfrac{4\,g\,\rho_i\,D}{3\,C_d\,\rho_a}}
Dρi g VCdvtρadrag up, weight down, nothing left over
Where
  • vtv_t= Terminal velocity (m/s)
  • DD= Hailstone diameter (mm)
  • ρi\rho_i= Hailstone density (kg/m³)
  • ρa\rho_a= Air density (kg/m³)
  • CdC_d= Drag coefficient
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