Total Dynamic Head

Also known as TDH · pump head required

TDH=hs+hf+hvTDH = h_s + h_f + h_v

Worked example: 30 m TDH less 2400 cm static and 0.4 m velocity → 5.6 m friction — press Try an example to run it live, then adjust anything.

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Total Dynamic Head explained

hfhvhsTDH

Total dynamic head is the pump's job description in a single number. Lift the water 85 ft, lose 22.5 ft pushing it through the pipe, and hand it over with 1.5 ft of velocity head still on board, and the pump must produce 109 ft. Every pump selection begins here: TDH sets the y-coordinate of the duty point, design flow sets the x-coordinate, and the curve that passes closest to that point through its best-efficiency region wins the job.

The recurring mistake is measuring static head from the pump instead of between the two liquid surfaces. If the supply tank is flooded above the pump, that submergence subtracts from static head — a fact worth real money on a long transfer line. And do not double-count: many engineers fold velocity head into the friction allowance, which is fine for water systems where it is a fraction of a foot, but sloppy on high-velocity or short-run systems where it can be several percent of the total.

Total Dynamic Head formula

TDH=hs+hf+hvTDH = h_s + h_f + h_v
Where
  • TDHTDH= Total dynamic head (m)
  • hsh_s= Static head (m)
  • hfh_f= Friction head (m)
  • hvh_v= Velocity head (m)