Magnitude of a 3D Vector
Worked example: Components (2, 3, 6) → magnitude 7 — press Try an example to run it live, then adjust anything.
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Magnitude of a 3D Vector explained
In space the same rule simply picks up a third term: apply Pythagoras once in the xy-plane, then again with that diagonal and the z-leg, and the two steps collapse into √(vx² + vy² + vz²). It is the length of the space diagonal of a box with sides vx, vy, vz. Every phone in a pocket computes it thousands of times a second: a three-axis accelerometer at rest reports something like (0.20, −1.10, 9.72) m/s², and the magnitude √(0.04 + 1.21 + 94.48) ≈ 9.79 m/s² is gravity, whatever way the handset happens to be tilted.
The components (2, 3, 6) are a favourite of textbook writers because 4 + 9 + 36 = 49 lands exactly on 7. Solving backwards for a missing component takes the positive root and requires the other two to leave something under the radical: if vx² + vy² already exceeds |v|², the vector you described cannot be built.
Magnitude of a 3D Vector formula
- = Vector magnitude
- = x-component
- = y-component
- = z-component
Missing one of these? Work it out first, then come back
- Vector magnitude — Magnitude of a 2D Vector, Unit Vector Component (Normalization)
- x-component — Magnitude of a 2D Vector, Dot Product of Two 2D Vectors (Components)
- y-component — Magnitude of a 2D Vector, Dot Product of Two 2D Vectors (Components)
- z-component — Magnitude of a 2D Vector, Dot Product of Two 2D Vectors (Components)