Dot Product of Two 2D Vectors (Components)
Worked example: (3, 4)·(2, −1) → 2. Press Try an example to run it live, then adjust anything.
Enter your known values, leave one input blank, and solves for the missing one. Tap a variable’s symbol to see what it means, with a typical value.
Where Dot Product of Two 2D Vectors (Components) fits
- aₓx-Component from Magnitude and Angle
- a_yy-Component from Magnitude and Angle
- bₓx-Component from Magnitude and Angle
- b_yy-Component from Magnitude and Angle
- Vector operations12 formulas
See also
Dot Product of Two 3D Vectors (Components): Both use dot product and vector x component.Angle Between Two 2D Vectors (Components): Both use vector x component and vector y component.Cross Product z-Component of Two 2D Vectors: Both use vector x component and vector y component.Direction Angle of a 2D Vector: Both use vector x component and vector y component.Magnitude of a 2D Vector: Both use vector x component and vector y component.Magnitude of a 3D Vector: Both use vector x component and vector y component.5 more related
Dot Product from Magnitudes and Included Angle: Both use dot product.Scalar Projection of One Vector onto Another: Both use dot product.y-Component from Magnitude and Angle: Both use vector y component.Unit Vector Component (Normalization): Both use vector x component.x-Component from Magnitude and Angle: Both use vector x component.The dot product →
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Dot Product of Two 2D Vectors (Components) explained
The dot product pairs up matching components, multiplies, and adds, and the answer is a plain number, not a vector. That single scalar measures agreement of direction: positive when two vectors broadly point the same way, zero when they are perpendicular, negative when they oppose. Example: (3, 4)·(2, −1) = 6 − 4 = 2, a small positive number, meaning the two arrows lean the same way but only just. Change b to (4, −3) and the product is 12 − 12 = 0: exactly perpendicular, which is far easier to test this way than by measuring any angle.
The notation is younger than the idea. Through the 1880s Hamilton's quaternions were the standard tool for three-dimensional algebra, and their product mixed a scalar part with a vector part in one unwieldy object. Josiah Willard Gibbs at Yale, printing lecture notes privately for his students, and Oliver Heaviside in England, working on Maxwell's equations, independently tore that product in half: keeping the scalar piece as the dot product and the vector piece as the cross product. Quaternion loyalists fought the change bitterly in the pages of Nature; Gibbs and Heaviside won, and every physics course since teaches their version.
Dot Product of Two 2D Vectors (Components) formula
- = Dot product
- = x-component of a
- = y-component of a
- = x-component of b
- = y-component of b
Cite this page
formula.expert. (2026, October 31). Dot Product of Two 2D Vectors (Components) Calculator. https://formula.expert/solvers/dot-product-2d