Grade 12 Physics

Formula sheet · learning zone · practice problems with answer key

Vectors, momentum, energy, orbits, fields and light · 66 formulas · 92 practice problems · metric edition 1

The practice problems are edition-drawn: a later edition deals fresh numbers, so keep the key with the printing it came from. The Exam Room deals new numbers on every attempt.

The formula sheet

x-Component from Magnitude and Angle
vx=vcosθv_x = |\vec{v}| \cos\theta
y-Component from Magnitude and Angle
vy=vsinθv_y = |\vec{v}| \sin\theta
Right-Triangle Sine Ratio (SOH)
sinθ=oh\sin\theta = \frac{o}{h}
Right-Triangle Cosine Ratio (CAH)
cosθ=ah\cos\theta = \frac{a}{h}
Resultant of Two Vectors at an Angle
R=A2+B2+2ABcosθR = \sqrt{A^2 + B^2 + 2AB\cos\theta}
Magnitude of a 2D Vector
v=vx2+vy2|\vec{v}| = \sqrt{v_x^2 + v_y^2}
Direction Angle of a 2D Vector
θ=atan2(vy,  vx)\theta = \operatorname{atan2}(v_y,\; v_x)
Newton's Second Law
F=maF = m a
Kinetic Friction Force (f = μₖN)
fk=μkNf_k = \mu_k N
Weight (W = mg)
W=mgW = m g
Maximum Static Friction (f = μₛN)
fs,max=μsNf_{s,\max} = \mu_s N
Angle of Repose (μ = tan θ)
μs=tanθ\mu_s = \tan\theta
Normal Force on an Incline (N = mg cos θ)
N=mgcosθN = m g \cos\theta
Weight Component Along an Incline (mg sin θ)
F=mgsinθF_{\parallel} = m g \sin\theta
Acceleration Down a Frictionless Incline
a=gsinθa = g \sin\theta
Acceleration Down an Incline with Friction
a=g(sinθμkcosθ)a = g\left(\sin\theta - \mu_k \cos\theta\right)
Final Velocity (Uniform Acceleration)
v=v0+atv = v_0 + a t
Centripetal Force (F = mv²/r)
Fc=mv2rF_c = \frac{m v^2}{r}
Centripetal Acceleration (a = v²/r)
ac=v2ra_c = \frac{v^2}{r}
Maximum Speed on a Flat Curve
vmax=μsgrv_{\max} = \sqrt{\mu_s g r}
Banked Curve Angle
θ=arctan ⁣(v2rg)\theta = \arctan\!\left(\frac{v^{2}}{r g}\right)
Linear Momentum (p = mv)
p=mvp = m v
Impulse (J = FΔt)
J=FΔtJ = F \, \Delta t
Conservation of Momentum (Two Bodies)
m1u1+m2u2=m1v1+m2v2m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2
Perfectly Inelastic Collision
v=m1u1+m2u2m1+m2v = \frac{m_1 u_1 + m_2 u_2}{m_1 + m_2}
Elastic Collision — Final Velocity of Body 1
v1=(m1m2)u1+2m2u2m1+m2v_1 = \frac{\left(m_1 - m_2\right) u_1 + 2 m_2 u_2}{m_1 + m_2}
Coefficient of Restitution
e=v2v1u1u2e = \frac{v_2 - v_1}{u_1 - u_2}
Bounce Height from Coefficient of Restitution
h2=e2h1h_2 = e^{2} h_1
Work (W = Fd cos θ)
W=FdcosθW = F d \cos\theta
Kinetic Energy
Ek=12mv2E_k = \tfrac{1}{2} m v^{2}
Work–Energy Theorem
W=12m(v2v02)W = \tfrac{1}{2} m \left(v^{2} - v_0^{2}\right)
Gravitational Potential Energy (U = mgh)
U=mghU = m g h
Hooke's Law
F=kxF = k x
Elastic Potential Energy
U=12kx2U = \tfrac{1}{2} k x^{2}
Power (P = W/t)
P=WtP = \frac{W}{t}
Power from Force and Velocity (P = Fv)
P=FvP = F v
Newton's Law of Universal Gravitation
F=Gm1m2r2F = \frac{G m_1 m_2}{r^2}
Gravitational Field Strength
g=GMr2g = \frac{GM}{r^{2}}
Orbital Velocity
v=GMrv = \sqrt{\frac{GM}{r}}
Orbital Period
T=2πr3GMT = 2\pi \sqrt{\frac{r^{3}}{GM}}
Speed in Circular Motion (v = 2πr/T)
v=2πrTv = \frac{2\pi r}{T}
Kepler's Third Law (Ratio Form)
T12T22=a13a23\frac{T_1^{2}}{T_2^{2}} = \frac{a_1^{3}}{a_2^{3}}
Escape Velocity
v=2GMrv = \sqrt{\frac{2GM}{r}}
Gravitational Potential Energy (Orbital)
U=GMmrU = -\frac{GMm}{r}
Coulomb's Law
F=keq1q2r2F = \frac{k_e \, q_{1} q_{2}}{r^{2}}
Electric Charge (Q = It)
Q=ItQ = I t
Capacitance (C = Q/V)
C=QVC = \frac{Q}{V}
Energy Stored in a Capacitor
E=12CV2E = \tfrac{1}{2} C V^{2}
Magnetic Force on a Moving Charge
F=qvBsinθF = q v B \sin\theta
Magnetic Force on a Current-Carrying Wire
F=BILsinθF = B I L \sin\theta
Force Between Parallel Wires
F=μ0I1I22πdF = \frac{\mu_0 I_1 I_2 \ell}{2\pi d}
Magnetic Field of a Solenoid
B=μ0NILB = \frac{\mu_0 N I}{L}
Magnetic Flux (Φ = BA cos θ)
Φ=BAcosθ\Phi = B A \cos\theta
Faraday's Law of Induction
ε=NΔΦΔt\varepsilon = N \frac{\Delta\Phi}{\Delta t}
Motional EMF (ε = BLv)
ε=BLv\varepsilon = B L v
Wave Speed (v = fλ)
v=fλv = f \lambda
Period-Frequency Relation
T=1fT = \frac{1}{f}
Index of Refraction (n = c/v)
n=cvn = \frac{c}{v}
Snell's Law of Refraction
n1sinθ1=n2sinθ2n_1 \sin\theta_1 = n_2 \sin\theta_2
Critical Angle for Total Internal Reflection
sinθc=n2n1\sin\theta_c = \frac{n_2}{n_1}
Apparent Depth
d=dnd' = \frac{d}{n}
Double-Slit Fringe Spacing
Δy=λLd\Delta y = \frac{\lambda L}{d}
Diffraction Grating Equation
mλ=dsinθm \lambda = d \sin\theta
Brewster's Angle
tanθB=n2n1\tan\theta_B = \frac{n_2}{n_1}
Thin-Film Constructive Interference (Bright Reflection)
2nt=(m+12)λ2 n t = \left(m + \tfrac{1}{2}\right)\lambda
Thin-Film Destructive Interference (Dark Reflection)
2nt=mλ2 n t = m \lambda

Forces in Two Dimensions

x-Component from Magnitude and Angle

vx=vcosθv_x = |\vec{v}| \cos\theta
θ|v|vx
Where
  • vxv_x= x-component
  • v|\vec{v}|= Vector magnitude
  • θ\theta= Angle from +x axis (°)

Resolving a vector is the reverse of building one: the shadow it casts on the x-axis has length |v| cos θ. Simon Stevin demonstrated the underlying parallelogram rule in 1586 with an inclined-plane thought experiment — a closed loop of beads draped over a wedge that would have to move forever if forces did not combine this way — and Newton restated it as Corollary I of the Principia. Every ramp problem since is an application: a 200 N pull on a sled at 25° above the ground drives the sled forward with 200 × cos 25° ≈ 181 N, while the rest of the effort merely lifts.

The classic trap is measuring the angle from the wrong line. The cosine belongs to the component along the axis the angle is measured from; take the angle from the vertical instead and cosine and sine swap places. Check by sanity: at θ = 0° the whole vector lies on x, and cos 0° = 1 delivers exactly that.

Worked example: Magnitude 10 at 60° → v_x = 5

y-Component from Magnitude and Angle

vy=vsinθv_y = |\vec{v}| \sin\theta
θvy|v|
Where
  • vyv_y= y-component
  • v|\vec{v}|= Vector magnitude
  • θ\theta= Angle from +x axis (°)

The vertical partner of the x-component: |v| sin θ is how much of the arrow points up. A projectile launched at 40 m/s and 30° leaves the muzzle with 40 × sin 30° = 20 m/s of upward speed, and that number alone — not the 40 — decides how high and how long it flies. Together the pair (|v| cos θ, |v| sin θ) is the machinery that lets you replace one awkward diagonal with two independent one-dimensional problems, which is the reason vectors earn their place in physics at all.

Solving for the angle uses arcsin, whose principal branch runs only from −90° to 90°. A vector at 150° has the same y-component as one at 30°, so formula.expert returns the first-quadrant answer; if you know the vector leans left, its true direction is 180° minus what you get. When the whole vector is horizontal, sin θ = 0 and no y-component can tell you how long it is.

Worked example: Magnitude 20 at 30° → v_y = 10

Right-Triangle Sine Ratio (SOH)

sinθ=oh\sin\theta = \frac{o}{h}
θoh
Where
  • θ\theta= Acute angle (°)
  • oo= Opposite side (m)
  • hh= Hypotenuse (m)

SOH — Sine is Opposite over Hypotenuse — is the first line of the most durable mnemonic in mathematics. In a right triangle, the sine of an acute angle is fixed by the triangle's shape alone: every right triangle with a 30° angle has an opposite side exactly half its hypotenuse, no matter the size. That constancy is what makes the ratio a tool. A field example: a 20 m guy wire anchored at 30° to the ground reaches a height of 20 × sin 30° = 10 m up the mast. The idea is ancient — Indian astronomers tabulated the jya (half-chord) around 500 CE, and a translation detour through Arabic and Latin gave us the word sine.

Solving for the angle uses the inverse function: θ = arcsin(o/h). The solver returns the principal branch only, which here is exactly right — the non-right angles of a right triangle are always acute, so the answer between 0° and 90° is the only valid one. The ratio o/h must stay below 1, since a leg can never outgrow the hypotenuse.

Worked example: 30° angle, 10 m hypotenuse → 5 m opposite side

Right-Triangle Cosine Ratio (CAH)

cosθ=ah\cos\theta = \frac{a}{h}
θah
Where
  • θ\theta= Acute angle (°)
  • aa= Adjacent side (m)
  • hh= Hypotenuse (m)

CAH — Cosine is Adjacent over Hypotenuse. Like all the trigonometric ratios, it works because the shape of a right triangle is fixed by one acute angle alone: every right triangle with a 60° angle has an adjacent leg exactly half its hypotenuse, whether it is drawn on a napkin or laid out across a field. Similar triangles keep the ratio constant, and that constancy is what turns an angle into a length. The name is a contraction of complementi sinus, the sine of the complement, because cosθ=sin(90°θ)\cos\theta = \sin(90° - \theta) — cosine is not a second idea but the same idea viewed from the other acute corner.

A worked instance you can check against a wall. A ladder is meant to stand at about 75° to the ground, the familiar one-out-for-four-up rule. A 6 m ladder therefore has its feet 6cos75°=1.556\cos 75° = 1.55 m from the base of the wall, and reaches 5.8 m up it. Run the other way, θ=arccos(a/h)\theta = \arccos(a/h): a 6 m ladder set 2.0 m out is standing at arccos(0.333)=70.5°\arccos(0.333) = 70.5°, flatter than it should be.

Three values are worth knowing cold: cos0°=1\cos 0° = 1, cos60°=0.5\cos 60° = 0.5, cos90°=0\cos 90° = 0. Beyond the triangle, cosine is the universal "how much of this points that way" operator. The component of a force along a direction is FcosθF\cos\theta; the useful part of an alternating current is the power factor cosφ\cos\varphi; the projection of any vector onto any axis is a cosine. On the unit circle it is simply the x-coordinate, and the identity sin2θ+cos2θ=1\sin^2\theta + \cos^2\theta = 1 is the Pythagorean theorem on a triangle of hypotenuse 1.

Where it goes wrong. The most frequent error is picking the wrong leg: the adjacent side is the one touching the angle that is not the hypotenuse — and since the hypotenuse also touches the angle, that phrasing is exactly where people slip. The second is degree-versus-radian mode. This solver handles the conversion, but a phone calculator left in radians returns cos(35)=0.903\cos(35) = -0.903, a negative number where a positive one belongs, which is at least loud enough to notice. The third is a domain limit that is really a geometry lesson: a/ha/h can never exceed 1, because a leg cannot outrun the hypotenuse, so an arccos that refuses to evaluate is telling you the two lengths do not form a right triangle. Finally, solving for the hypotenuse divides by cosθ\cos\theta, which collapses toward zero as the angle nears 90° — near-vertical geometry makes this rearrangement extremely sensitive to a small error in the angle.

Worked example: 60° angle, 8 m hypotenuse → 4 m adjacent side

Resultant of Two Vectors at an Angle

R=A2+B2+2ABcosθR = \sqrt{A^2 + B^2 + 2AB\cos\theta}
θABR
Where
  • RR= Resultant magnitude
  • AA= Magnitude of a
  • BB= Magnitude of b
  • θ\theta= Angle between a and b (°)

Two vectors add head to tail, and the closing side of the parallelogram they form is the resultant. Its length is √(A² + B² + 2AB cos θ), where θ is the angle between the two vectors laid tail to tail. At 90° the cosine term vanishes and the familiar √(A² + B²) returns — 3 and 4 at right angles give exactly 5. At 0° the vectors reinforce completely and R = A + B; at 180° they fight and R = |A − B|. Simon Stevin argued the rule into existence in 1586 with his chain of beads over an inclined plane, and Newton made it Corollary I of the Principia in 1687.

Watch the sign. The law of cosines carries a minus, this formula a plus, and the difference is not a typo: the law of cosines uses the interior angle of the triangle, while θ here is the angle between the vectors, and the two are supplementary. Mixing them up is the single most common error in force-addition problems. Worked backwards: two forces of 5 N and 8 N producing a 7 N resultant must be separated by arccos((49 − 25 − 64)/80) = arccos(−0.5) = 120°.

Worked example: 3 and 4 at right angles → resultant 5

Magnitude of a 2D Vector

v=vx2+vy2|\vec{v}| = \sqrt{v_x^2 + v_y^2}
|v|vyvx
Where
  • v|\vec{v}|= Vector magnitude
  • vxv_x= x-component
  • vyv_y= y-component

A vector is an arrow: a direction plus a length. Drop it onto axes and it splits into two ordinary numbers, the components vx and vy, which form the legs of a right triangle whose hypotenuse is the arrow itself — so the magnitude is √(vx² + vy²). A hiker who walks 3 km east and 4 km north ends up 5 km from camp, not 7 km, because displacement is a vector and its parts add head-to-tail rather than arithmetically. That gap between 5 and 7 is the single most common student error in the whole subject.

Run it backwards and a magnitude plus one component recovers the other: a vector of length 13 with vy = 5 must have vx = √(169 − 25) = 12. The solver returns the positive root, since a component's sign is a matter of which way the axis points and the arithmetic cannot know it. Note also that no component may exceed the magnitude — a leg longer than the hypotenuse describes a triangle that does not exist.

Worked example: Components (3, 4) → magnitude 5

Direction Angle of a 2D Vector

θ=atan2(vy,  vx)\theta = \operatorname{atan2}(v_y,\; v_x)
θvyvx
Where
  • θ\theta= Direction angle from +x axis (°)
  • vxv_x= x-component
  • vyv_y= y-component

Components tell you where a vector ends; the direction angle tells you which way it leans. Since tan θ = vy/vx, the naive answer is arctan(vy/vx) — and that answer is wrong half the time. The ratio for (−3, −4) is identical to the ratio for (3, 4), so a plain arctan reports a vector pointing southwest as though it pointed northeast. The fix is the two-argument function atan2(vy, vx), which keeps both signs and returns the true bearing anywhere in the full −180° to 180° sweep. It entered programming through early Fortran and is now in every standard library precisely because the quadrant bug was so pervasive.

Example: (−1, 1) points up and to the left, and atan2(1, −1) = 135° — correct, where arctan(1/−1) = −45° would have been off by exactly half a turn. Read the other way, a vector known to lie at 30° with vx = 10 must have vy = 10 tan 30° ≈ 5.774. Straight up or straight down the tangent blows up, which is the arithmetic's honest way of saying a vertical vector has no run to divide by.

Worked example: Components (−1, 1) → direction 135°

Newton's Second Law

F=maF = m a
mFa
Where
  • FF= Force (N)
  • mm= Mass (kg)
  • aa= Acceleration (m/s²)

Newton's second law says that the acceleration of an object is proportional to the net force on it and inversely proportional to its mass. Push twice as hard and it speeds up twice as fast; make it twice as heavy and it speeds up half as fast. The equation also defines the unit: one newton is exactly the force that accelerates one kilogram at one metre per second squared, so 1 N=1 kg⋅m/s21\ \text{N} = 1\ \text{kg·m/s}^2. Newton himself did not write F=maF = ma; he wrote that force is the rate of change of momentum, F=dp/dtF = \mathrm{d}p/\mathrm{d}t, which is the more general statement and reduces to mama whenever the mass is not changing.

A 1400 kg car reaching 100 km/h — that is 27.8 m/s — in 8.5 s has an average acceleration of a=27.8/8.5=3.27a = 27.8/8.5 = 3.27 m/s², so the net force driving it forward is F=1400×3.274580F = 1400 \times 3.27 \approx 4580 N. The engine has to supply more than that, because drag and rolling resistance are pulling the other way and the 4580 N is what is left over after they have taken their share.

Almost every other force relation on this site is this one wearing a hat. Weight is F=maF = ma with a=ga = g. Centripetal force is F=maF = ma with a=v2/ra = v^2/r. Impulse is this law integrated over time, and the work–energy theorem is it integrated over distance. Its rotational twin, τ=Iα\tau = I\alpha, swaps torque for force and moment of inertia for mass and behaves identically.

The word doing the most work in the law is "net", and it is the word most often dropped. A crate being pushed with 200 N across a floor that resists with 150 N of friction accelerates as though 50 N were acting, not 200. If an object moves at constant speed the net force on it is zero, however many forces are actually pushing on it. The second mistake is arithmetically worse: kilograms are not a force. A "70 kg load" is a mass, and the force it exerts on its hanger is 70×9.8168770 \times 9.81 \approx 687 N. Feeding 70 into this calculator as a force when you meant a mass is wrong by a factor of 9.81. The imperial world hides the same trap behind identical words — the pound-mass and the pound-force are different quantities related by 32.174 ft/s², which is where the notorious gcg_c conversion factor comes from. Use the unit selectors and let them handle it.

Worked example: 70 kg under standard gravity → 686.4655 N

Kinetic Friction Force (f = μₖN)

fk=μkNf_k = \mu_k N
Nfkμk
Where
  • fkf_k= Kinetic friction force (N)
  • μk\mu_k= Coefficient of kinetic friction
  • NN= Normal force (N)

Once a surface is already sliding, friction settles to a nearly constant value proportional to how hard the surfaces are pressed together: f = μₖN. Push a 200 N-loaded crate across a floor with μₖ = 0.3 and it resists with 60 N no matter how fast you shove it. The startling part — that friction depends on load but essentially not on contact area or speed — was established by Guillaume Amontons in 1699 and confirmed in Charles-Augustin de Coulomb's prize-winning 1785 study of rope, axles and rigging for the French navy, work so thorough that dry friction is still called Coulomb friction.

Typical coefficients: rubber on dry asphalt around 0.7, steel on steel about 0.6 lubricated down to 0.05, waxed ski on snow near 0.05, and PTFE on steel about 0.04. The trap is assuming N equals the weight — true only on level ground with no extra push or pull. On a slope N shrinks to mg cos θ, and a downward-angled push or a car's aerodynamic downforce raises it. Note also that kinetic friction always runs slightly below the static maximum, which is why a heavy box lurches forward the instant it breaks free.

Worked example: μk 0.3 on 200 N normal → 60 N

Weight (W = mg)

W=mgW = m g
mW
Where
  • WW= Weight (N)
  • mm= Mass (kg)

Mass and weight are different quantities, and this formula is the exchange rate between them. Mass is how much matter an object contains, measured in kilograms, and it is the same everywhere in the universe. Weight is the gravitational force acting on that mass, measured in newtons, and it changes with where you are standing. The relation W=mgW = mg is just Newton's second law with the acceleration set to whatever gravity supplies locally.

A 70 kg person weighs 70×9.8066568770 \times 9.80665 \approx 687 N on Earth. Take the same person to the Moon, where g=1.62g = 1.62 m/s², and they weigh about 113 N — roughly a sixth — while still being made of exactly 70 kg of person. On Mars, g=3.72g = 3.72, the answer is 260 N. Nothing about the body changed; only the field it sits in did.

The gg used here, 9.80665 m/s², is standard gravity, a defined constant fixed by the third General Conference on Weights and Measures in 1901 so that engineering calculations would have one agreed number. Real gravity varies: about 9.780 m/s² at the equator and 9.832 at the poles, a 0.5% spread caused by the Earth's rotation and its slightly flattened shape, with smaller local variations from altitude and the density of the rock underfoot. This whole formula is a near-surface shortcut for universal gravitation — put Earth's mass and radius into g=GM/R2g = GM/R^2 and 9.8 is what comes out.

The everyday confusion is baked into the instruments. A bathroom scale measures force, using a spring or a load cell, then divides by a value of gg programmed at the factory and displays the result as kilograms. Take that scale to the Moon and it will confidently report that you have lost five-sixths of your mass. A balance, which compares your weight against known masses, would read correctly anywhere — which is the older and more honest instrument. The same confusion lives in the kilogram-force, a legacy unit equal to 9.80665 N, and in the imperial pound, which does double duty as a mass and a force. One more, because it comes up constantly: astronauts on the space station are not weightless because gravity has run out. At 400 km altitude gg is still about 8.7 m/s², nearly 89% of its surface value. They float because they and the station are both in free fall around the Earth together — falling, and missing.

Worked example: 70 kg person → 686.4655 N

Maximum Static Friction (f = μₛN)

fs,max=μsNf_{s,\max} = \mu_s N
Nfsμs
Where
  • fsf_s= Maximum static friction (N)
  • μs\mu_s= Coefficient of static friction
  • NN= Normal force (N)

Static friction is the only force in introductory mechanics that is written with an inequality: f ≤ μₛN. It supplies exactly whatever is needed to prevent sliding, up to a ceiling of μₛN, and this formula computes that ceiling. Press a 500 N normal load onto a surface with μₛ = 0.6 and you can push with anything up to 300 N and nothing moves; at 301 N the object breaks free and the weaker kinetic friction takes over.

That inequality is the single biggest trap: plugging μₛN in as "the friction force" on a stationary object is wrong unless the object is on the verge of slipping. The distinction pays real dividends — a car's tyres grip through static friction as long as they roll, which is why ABS pumps the brakes to keep them from locking into a lower-μₖ skid, and why a driven wheel spinning on ice suddenly has far less traction than one that is merely rolling.

Worked example: μs 0.6 on 500 N normal → 300 N

Angle of Repose (μ = tan θ)

μs=tanθ\mu_s = \tan\theta
θμs
Where
  • μs\mu_s= Coefficient of static friction
  • θ\theta= Angle of repose (°)

Tilt a plank until the block on it just begins to slide: at that angle the down-slope pull mg sin θ exactly equals the friction ceiling μₛ mg cos θ, the mass cancels, and μₛ = tan θ. It is the cheapest friction experiment in existence — no force gauge, no scale, just a protractor. A block that lets go at 31° reports μₛ = tan 31° ≈ 0.60.

The same angle governs bulk solids: pour sand, grain, gravel or cement and the cone stabilises at its angle of repose, roughly 34° for dry sand and 40° for crushed stone. Silo designers, mining engineers and highway embankment crews all size their structures around it, and geologists read it back out of scree slopes. The trap is dimensional intuition — since the mass cancels, a heavy block does not slide at a gentler angle than a light one of the same material, which surprises nearly everyone the first time they see it.

Worked example: μs 0.75 → 36.870° (3-4-5 slope)

Normal Force on an Incline (N = mg cos θ)

N=mgcosθN = m g \cos\theta
mmgNθ
Where
  • NN= Normal force (N)
  • mm= Mass (kg)
  • θ\theta= Incline angle (°)

On a slope, gravity still pulls straight down, but the surface can only push back perpendicular to itself — so it carries just the cos θ share of the weight: N = mg cos θ, with g = 9.80665 m/s². A 10 kg block on a 60° ramp presses in with only 10 × 9.80665 × cos 60° ≈ 49 N, half its 98 N weight. Level ground (θ = 0°) recovers N = mg, and a vertical wall (θ = 90°) gives N = 0, which is why nothing rests on a wall.

This is the quiet half of every incline problem, because friction is proportional to N: as the slope steepens, the down-slope pull grows while the friction budget shrinks, and the object eventually lets go. The classic error is using the full weight for N on a ramp, which overestimates friction and predicts that boxes stay put when they will actually slide.

Worked example: 10 kg on a 60° ramp → 49.033 N

Weight Component Along an Incline (mg sin θ)

F=mgsinθF_{\parallel} = m g \sin\theta
mmgFθ
Where
  • FF_{\parallel}= Down-slope force (N)
  • mm= Mass (kg)
  • θ\theta= Incline angle (°)

Split the weight along the slope and you get mg sin θ — the force a rope, a brake or friction must hold to keep an object from sliding down. A 20 kg crate on a 30° ramp pulls down-slope with 20 × 9.80665 × sin 30° ≈ 98 N, exactly half its weight, because sin 30° = ½. Galileo built his entire kinematics programme on this: an incline "dilutes" gravity by sin θ, slowing a falling body enough to time it with a water clock in 1604, centuries before anything could time a free fall directly.

Highway grades use the same maths in disguise — a 6% grade means a rise of 6 m per 100 m, θ ≈ 3.43°, so a 40-tonne truck feels about 40,000 × 9.80665 × sin 3.43° ≈ 23 kN pushing it downhill, which is precisely why runaway-truck ramps exist. Pair this with N = mg cos θ and you have the complete free-body diagram for any slope; mixing up which one takes sine and which takes cosine is the standard exam trap, so check the limits: on level ground the down-slope force must vanish, and sin 0° = 0 does exactly that.

Worked example: 20 kg on a 30° ramp → 98.0665 N

Acceleration Down a Frictionless Incline

a=gsinθa = g \sin\theta
aθ
Where
  • aa= Acceleration (m/s²)
  • θ\theta= Incline angle (°)

Strip friction away and the down-slope force mg sin θ divided by the mass m leaves a = g sin θ — the mass cancels completely, so a marble and a bowling ball slide identically. A 30° ramp yields 9.80665 × 0.5 ≈ 4.90 m/s², exactly half of free fall. This is Galileo's "diluted gravity": by 1604 he had shown that distances on an incline still grow as t², and he extrapolated to θ = 90°, where a = g and the ramp becomes free fall.

Watch the assumption — sliding, not rolling. A ball that rolls without slipping must also spin up its own moment of inertia, so a solid sphere manages only (5/7)g sin θ and a hoop just (1/2)g sin θ. That difference is the whole point of the classic race down a ramp, where a solid cylinder always beats a hollow one of identical mass and radius.

Worked example: 30° frictionless ramp → 4.9033 m/s²

Acceleration Down an Incline with Friction

a=g(sinθμkcosθ)a = g\left(\sin\theta - \mu_k \cos\theta\right)
aμkθ
Where
  • aa= Acceleration (m/s²)
  • θ\theta= Incline angle (°)
  • μk\mu_k= Coefficient of kinetic friction

Gravity pulls the block down-slope with mg sin θ while friction drags back with μₖ mg cos θ; divide the difference by m and the mass drops out, leaving a = g(sin θ − μₖ cos θ). A 30° ramp with μₖ = 0.2 gives 9.80665 × (0.5 − 0.2 × 0.866) ≈ 3.20 m/s², a third slower than the frictionless 4.90 m/s². If the bracket comes out negative, the block was never sliding in the first place — the slope sits below the angle of repose, and the honest answer is a = 0.

Solving for θ uses the amplitude-phase identity sin θ − μ cos θ = √(1+μ²)·sin(θ − arctan μ), which is why the rearranged angle carries an arctan and an arcsin. The equation is the working model behind ski-slope grooming, luge run design and conveyor chute angles, all of which are chosen to land the acceleration in a narrow, controllable band.

Worked example: 30° ramp with μk 0.2 → 3.2048 m/s²

Final Velocity (Uniform Acceleration)

v=v0+atv = v_0 + a t
v0vat
Where
  • vv= Final velocity (m/s)
  • v0v_0= Initial velocity (m/s)
  • aa= Acceleration (m/s²)
  • tt= Time (s)

Under constant acceleration, velocity changes at a steady rate, so the final speed is simply the starting speed plus the acceleration multiplied by the elapsed time. Picture a car merging onto a highway: entering the ramp at 15 m/s and holding a steady 2 m/s² for 5 seconds, it reaches v = 15 + (2)(5) = 25 m/s — right at highway pace. Deceleration works the same way with a negative a, which is how stopping times are estimated from braking data.

This is the first of the SUVAT equations, the toolkit of uniformly accelerated motion that traces back to Galileo's inclined-plane experiments in the early 1600s, where he showed that falling bodies gain equal speed in equal times. Because the relationship is linear in every variable, each of the four rearrangements has exactly one answer — no square roots, no ambiguity — making it the friendliest member of the kinematics family.

Worked example: Car merging: 15 m/s + 2 m/s² for 5 s → 25 m/s

Centripetal Force (F = mv²/r)

Fc=mv2rF_c = \frac{m v^2}{r}
rmvFc
Where
  • FcF_c= Centripetal force (N)
  • mm= Mass (kg)
  • vv= Speed (m/s)
  • rr= Radius (m)

An object moving in a circle is accelerating even at constant speed, because its direction keeps changing — and sustaining that requires a net inward force of mv²/r. Swing a ball on a string and the string's tension supplies it; drive through a curve and tire friction does. A 1,200 kg car rounding a 50 m curve at 20 m/s needs FcF_c = (1200)(20²)/50 = 9,600 N of sideways grip — nearly the car's own weight.

The v² is the part engineers respect: doubling speed quadruples the required force, which is why exit ramps post low advisory speeds and why racetracks bank their turns — banking tilts the road's normal force inward so friction isn't doing all the work. Solving for v takes the principal positive square root, since speed is a magnitude. And centripetal force is not a new kind of force; it's simply the name for whatever real force happens to point toward the centre.

Worked example: 1200 kg at 20 m/s, r = 100 m → F = 4800 N

Centripetal Acceleration (a = v²/r)

ac=v2ra_c = \frac{v^2}{r}
rvac
Where
  • aca_c= Centripetal acceleration (m/s²)
  • vv= Speed (m/s)
  • rr= Radius (m)

An object going round a circle at perfectly constant speed is nevertheless accelerating, and that sentence is the first thing to make peace with. Acceleration is the rate of change of velocity, and velocity is a vector with a direction as well as a size. Something moving in a circle is having its direction changed continuously, so its velocity is changing continuously, so it is accelerating — even though a speedometer strapped to it would never move. The acceleration points at the centre of the circle, and its size is ac=v2/ra_c = v^2/r.

A 1200 kg car rounding a 50 m curve at 20 m/s — 72 km/h — experiences ac=202/50=8a_c = 20^2/50 = 8 m/s², about 0.82 g. That is close to the limit of what a good tyre on dry pavement can supply, which is why that corner at that speed feels like it is asking a real question. Take the same corner at 30 m/s and the demand rises to 18 m/s², about 1.8 g, and no ordinary road tyre will hold it.

The derivation is short enough to be worth carrying. Over a small time Δt\Delta t, the position vector sweeps through an angle Δθ=vΔt/r\Delta\theta = v\Delta t/r. The velocity vector, always at right angles to the position vector, must rotate through exactly the same angle, and rotating a vector of length vv through a small angle changes it by Δv=vΔθ|\Delta v| = v\Delta\theta. Put the two together: Δv=v2Δt/r|\Delta v| = v^2\Delta t/r, so a=v2/ra = v^2/r. Christiaan Huygens published this result in 1673, and it is what let Newton check the inverse-square law against the Moon's orbit.

There is no outward force, and this is the single most persistent misconception in mechanics. In the ground frame nothing pushes you outward in a turning car. What happens is that your body would continue in a straight line, the car turns underneath you, and the door pushes you inward. The sensation of being flung out is your inertia, not a force. "Centrifugal force" is a bookkeeping term that appears only when you insist on doing the physics in the rotating frame, where it is added artificially so Newton's laws balance. It is a real effect and a useful device; it is not a force in an inertial frame, and there is no third-law partner to it. A more mundane error costs just as much: the rr is a radius, not a diameter. A component described as "600 mm diameter" has r=0.3r = 0.3 m, and entering 0.6 halves the answer. Last, this is only the component of acceleration perpendicular to the motion. If the object is also speeding up or slowing down, there is a tangential component too, and the total acceleration is the vector sum of the two.

Worked example: 20 m/s on a 50 m radius → a = 8 m/s²

Maximum Speed on a Flat Curve

vmax=μsgrv_{\max} = \sqrt{\mu_s g r}
vmaxrμs
Where
  • vmaxv_{\max}= Maximum speed (m/s)
  • μs\mu_s= Coefficient of static friction
  • rr= Curve radius (m)

On a flat curve the only thing pointing toward the centre is tyre friction, so μₛmg must cover mv²/r. The mass cancels — a loaded truck and an empty hatchback with the same tyres can theoretically corner at the same speed — leaving vmax=μsgrv_{\text{max}} = \sqrt{\mu_s g r}. Dry asphalt with μₛ ≈ 0.8 on a 50 m radius allows √(0.8 × 9.80665 × 50) ≈ 19.8 m/s, about 71 km/h.

Now halve the grip: wet asphalt at μₛ ≈ 0.4 drops the limit to 14 m/s, and packed snow near 0.15 leaves only 8.6 m/s on that same curve. Because speed enters as a square root, grip losses are less brutal than they feel, but the flip side is that the required friction grows with v² — 20% more speed demands 44% more grip. The formula also assumes friction is doing nothing else, so a driver braking or accelerating mid-corner is spending part of the same friction budget, the "friction circle" that racing drivers train around.

Worked example: μs 0.8 on a 50 m curve → 19.806 m/s

Banked Curve Angle

θ=arctan ⁣(v2rg)\theta = \arctan\!\left(\frac{v^{2}}{r g}\right)
θrv
Where
  • θ\theta= Bank angle (°)
  • vv= Design speed (m/s)
  • rr= Curve radius (m)

Tilt a roadway and the surface's normal force gains an inward horizontal component; set the tilt so that component alone supplies mv²/r and the turn works even on ice, since mass cancels and tan θ = v²/rg. A 150 m curve designed for 25 m/s needs arctan(625 ⁄ (150 × 9.80665)) ≈ 23°. Railways call the same idea cant, and the maths dates to the 1830s when engineers first had trains fast enough to overturn.

Real tracks push it hard: Daytona banks 31°, Talladega 33°, and Bristol's short oval 28°, letting stock cars corner at speeds friction alone could never hold. The design is speed-specific — go slower than the design speed and the car tends to slide down the bank, go faster and friction has to make up the difference, which is why highway ramps combine a modest 4–8% superelevation with a posted advisory speed rather than relying on banking alone.

Worked example: 25 m/s on a 150 m curve → 23.02°

Momentum & Collisions

Linear Momentum (p = mv)

p=mvp = m v
mvp
Where
  • pp= Momentum (kg·m/s)
  • mm= Mass (kg)
  • vv= Velocity (m/s)

Momentum is mass in motion: multiply how much material is moving by how fast it moves. A 40,000 kg truck creeping along at 1 m/s carries 40,000 kg·m/s of momentum, while a 100 kg bicycle-and-rider at 10 m/s carries only 1,000 — which is why the slow truck is far harder to stop. Newton called momentum the "quantity of motion" and framed his second law around its rate of change, not around ma.

Momentum's real power is conservation: in any collision or explosion with no outside force, the total momentum before equals the total after. That single principle lets crash investigators reconstruct vehicle speeds from wreckage and lets rocket engineers plan burns — the exhaust thrown backward and the craft pushed forward always balance. In this one-dimensional form, direction simply rides along as the sign of v.

Worked example: 1500 kg car at 20 m/s → p = 30000 kg·m/s

Impulse (J = FΔt)

J=FΔtJ = F \, \Delta t
FΔtJ
Where
  • JJ= Impulse (change in momentum) (kg·m/s)
  • FF= Average force (N)
  • Δt\Delta t= Contact time (s)

Impulse is force multiplied by how long that force acts, J=FΔtJ = F\,\Delta t, and its whole significance is that it equals the change in momentum produced. That is not a separate law — it is Newton's second law in its original form. Newton wrote that force is the rate of change of momentum, F=Δp/ΔtF = \Delta p/\Delta t, and multiplying both sides by Δt\Delta t gives this. The units confirm it: a newton-second and a kilogram-metre per second are the same thing.

Here is the calculation that motivates every piece of passive safety equipment in a car. A 70 kg occupant travelling at 15 m/s must lose p=70×15=1050p = 70 \times 15 = 1050 kg·m/s of momentum in a frontal impact. That number is fixed by the crash; nothing can reduce it. If the body stops against a rigid dashboard in 0.1 s, the average force is F=1050/0.1=10500F = 1050/0.1 = 10\,500 N. Stretch the same stop to 0.5 s using a crumple zone, a seatbelt that pays out under load, and an airbag, and the force falls to 2100 N. The impulse is identical in both cases. Only the time changed, and the time is the only variable an engineer gets to design.

The same trade-off is why you bend your knees on landing, why a boxer rolls with a punch, why gymnasts land on foam, and why a fall onto concrete is dangerous and the identical fall onto a mattress is not. In the other direction it is how rockets are specified: a model rocket motor's class is its total impulse in newton-seconds, because that is what determines the velocity change it can give a vehicle, regardless of whether it burns fiercely for a moment or gently for several seconds.

Impulse is a vector, and the sign flip on a bounce is the classic error. A 0.15 kg ball thrown at a wall at 20 m/s and rebounding at 20 m/s has not undergone a momentum change of zero, and not one of 3 kg·m/s either. Its momentum went from +3+3 to 3-3, a change of 6 kg·m/s — twice what stopping it dead would have required. A bouncing collision always demands more impulse than a catching one, which is why a bouncy object hits harder than a soft one of the same mass and speed. The second caution is that FF here is the average force over the contact. A real impact pulse is peaked, often two to three times the average at its maximum, so a component designed only against the average will be under-rated for the moment that actually breaks it.

Worked example: 1000 N for 0.05 s → J = 50 kg·m/s

Conservation of Momentum (Two Bodies)

m1u1+m2u2=m1v1+m2v2m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2
m1u1m2u2v1v2
Where
  • m1m_1= Mass 1 (kg)
  • u1u_1= Initial velocity 1 (m/s)
  • m2m_2= Mass 2 (kg)
  • u2u_2= Initial velocity 2 (m/s)
  • v1v_1= Final velocity 1 (m/s)
  • v2v_2= Final velocity 2 (m/s)

With no external force acting, the total momentum of two colliding bodies before the impact equals the total after — always, whether they bounce, stick, or shatter. Kinetic energy is not so obliging; it survives only in a perfectly elastic collision. The principle was nailed down in 1668 when the Royal Society set the collision problem as a challenge and John Wallis, Christopher Wren and Christiaan Huygens independently sent in the answer.

Signs are everything in one dimension: pick a positive direction and stick with it, so a body moving the other way carries a negative velocity. A 2 kg cart at 5 m/s striking a stationary 3 kg cart and slowing to 1 m/s leaves the second cart at (10 + 0 − 2) ⁄ 3 ≈ 2.67 m/s. Because momentum is conserved in every collision, crash investigators use exactly this equation with skid-mark evidence to back out pre-impact speeds, and it works equally well for recoil: the rifle and the bullet start with zero total momentum and must end with zero.

Worked example: 2 kg at 5 m/s into 3 kg at rest → v2 = 2.667 m/s

Perfectly Inelastic Collision

v=m1u1+m2u2m1+m2v = \frac{m_1 u_1 + m_2 u_2}{m_1 + m_2}
m1u1m2u2v
Where
  • vv= Common final velocity (m/s)
  • m1m_1= Mass 1 (kg)
  • u1u_1= Initial velocity 1 (m/s)
  • m2m_2= Mass 2 (kg)
  • u2u_2= Initial velocity 2 (m/s)

When two bodies lock together on impact they share one final velocity, and momentum conservation hands it to you directly: the combined momentum divided by the combined mass. A 1000 kg car at 20 m/s rear-ending a stationary 1500 kg van and tangling with it leaves the wreck moving at 20000 ⁄ 2500 = 8 m/s. Kinetic energy, by contrast, is not conserved — here 200 kJ goes in and only 80 kJ comes out, the missing 120 kJ spent deforming metal, which is exactly what crumple zones are designed to do.

The classic application is the ballistic pendulum, devised by Benjamin Robins in 1742: fire a bullet into a hanging block, measure how high the block swings, and work backwards through this equation to get the muzzle velocity — the first accurate method of measuring how fast a bullet flies. Perfectly inelastic collisions dissipate the maximum energy any collision can while still conserving momentum, which is why "sticking together" is the worst case for occupant survival and the best case for a crash-test energy budget.

Worked example: 1000 kg at 20 m/s into 1500 kg at rest → 8 m/s

Elastic Collision — Final Velocity of Body 1

v1=(m1m2)u1+2m2u2m1+m2v_1 = \frac{\left(m_1 - m_2\right) u_1 + 2 m_2 u_2}{m_1 + m_2}
m1u1m2u2v1
Where
  • v1v_1= Final velocity of body 1 (m/s)
  • m1m_1= Mass 1 (kg)
  • u1u_1= Initial velocity 1 (m/s)
  • m2m_2= Mass 2 (kg)
  • u2u_2= Initial velocity 2 (m/s)

An elastic collision conserves both momentum and kinetic energy, and solving those two equations together gives this closed form for the first body's rebound. Three cases are worth memorising. Equal masses with the target at rest: v₁ = 0 and the bodies swap velocities exactly — the behaviour of a Newton's cradle and of a well-struck cue ball. A light body striking a much heavier one: v₁ ≈ −u₁, a near-perfect bounce back, as when a ball hits a wall. A heavy body striking a light one: v₁ ≈ u₁, it barely notices.

Worked example: a 1 kg ball at 4 m/s hits a stationary 3 kg ball, giving v₁ = ((1 − 3)(4) + 0) ⁄ 4 = −2 m/s — it rebounds at half speed while the heavier ball moves off at 2 m/s. Truly elastic collisions are an idealisation for everyday objects (steel bearings come close, billiard balls reach about 95%), but they are exact for gas molecules and for neutrons scattering in a reactor moderator — which is precisely why moderators use light nuclei like hydrogen or carbon, where each collision strips the most energy.

Worked example: Equal masses, target at rest → v1 = 0

Coefficient of Restitution

e=v2v1u1u2e = \frac{v_2 - v_1}{u_1 - u_2}
u1u2v1v2e
Where
  • ee= Coefficient of restitution
  • u1u_1= Initial velocity 1 (m/s)
  • u2u_2= Initial velocity 2 (m/s)
  • v1v_1= Final velocity 1 (m/s)
  • v2v_2= Final velocity 2 (m/s)

Newton's experimental law of restitution says the relative speed after a collision is a fixed fraction of the relative speed before: e = separation ⁄ approach. e = 1 is perfectly elastic, e = 0 is perfectly inelastic (the bodies move off together), and everything real lands in between. Newton reported measurements in the Principia itself, swinging pendulum balls together and recording roughly 5/9 for glass and 15/16 for tightly wound wool.

Sports bodies now legislate the number. A regulation basketball must return 1.2–1.4 m when dropped from 1.8 m onto hardwood, an e of about 0.85; a tennis ball tested per ITF rules comes in near 0.75; golf drivers are capped by a related "COR" limit of 0.83 to keep drives in the stadium. Two traps: e is not a property of one object but of the pair of surfaces, and it drops measurably at high impact speeds, which is why the test conditions are specified so precisely.

Worked example: Approach 10 m/s, separate 4 m/s → e = 0.4

Bounce Height from Coefficient of Restitution

h2=e2h1h_2 = e^{2} h_1
h1h2e
Where
  • h2h_2= Bounce height (m)
  • ee= Coefficient of restitution
  • h1h_1= Drop height (m)

Drop height sets impact speed through v = √(2gh), the bounce keeps a fraction e of that speed, and the rebound climbs to a height that goes as the speed squared — so the two g's and the two ½'s cancel and you are left with the beautifully simple h₂ = e²h₁. A ball with e = 0.8 dropped from 2 m returns to 0.64 × 2 = 1.28 m, and the ratio of heights is a laboratory measurement anyone can make with a metre stick and a phone camera.

Because the loss compounds, successive bounces form a geometric sequence: 2 m, 1.28 m, 0.82 m, 0.52 m… and the total distance travelled converges even though the number of bounces is infinite — the classic bouncing-ball paradox, which also finishes in finite time. Watch the units in the ratio (any consistent pair works, since e is dimensionless) and remember that e depends on the surface too: the same ball is livelier on hardwood than on carpet.

Worked example: e = 0.8 dropped from 2 m → 1.28 m

Energy, All the Way Down

Work (W = Fd cos θ)

W=FdcosθW = F d \cos\theta
Fθd
Where
  • WW= Work (J)
  • FF= Force (N)
  • dd= Displacement (m)
  • θ\theta= Angle between force and motion (°)

In physics, work is force applied through a distance — and only the component of force along the motion counts, which is where the cos θ comes from. Pull a sled with 100 N on a rope angled 30° above the snow for 20 m, and you do W = 100 × 20 × cos 30° ≈ 1732 J, not the full 2000 J. The term itself was coined by the French engineer Gaspard-Gustave de Coriolis in 1826, precisely to compare what steam engines and horses could deliver.

Two useful edge cases: a force perpendicular to the motion (θ = 90°) does no work at all — the Moon's orbit costs gravity nothing — and a force opposing the motion, like friction, does negative work, showing up as cos θ below zero. Solving for θ uses the arccos principal branch, 0° to 180°, which conveniently covers the entire physical range of angles between two directions.

Worked example: 50 N over 10 m at 60 deg → 250 J

Kinetic Energy

Ek=12mv2E_k = \tfrac{1}{2} m v^{2}
mvKE
Where
  • EkE_k= Kinetic energy (J)
  • mm= Mass (kg)
  • vv= Speed (m/s)

Kinetic energy is the energy an object carries because it is moving, Ek=12mv2E_k = \tfrac{1}{2}mv^2, and equivalently it is the work you would have to do to bring it from rest up to that speed — or the work it can do on something else in coming back to rest. The two odd-looking features, the half and the square, both fall out of that second statement. Push with force F=maF = ma through a distance and integrate: madx=mvdv=12mv2\int ma\,\mathrm{d}x = \int mv\,\mathrm{d}v = \tfrac{1}{2}mv^2. The square is not a modelling choice, it is what the integral hands back.

A 1500 kg car at 50 km/h — 13.9 m/s — carries 12×1500×13.92145\tfrac{1}{2} \times 1500 \times 13.9^2 \approx 145 kJ. The same car at 100 km/h, 27.8 m/s, carries about 580 kJ. Twice the speed, four times the energy, and since the brakes can only dissipate energy at roughly a fixed rate per metre of road, roughly four times the distance to stop.

Which form of energy is the "real" one was a genuine dispute. Descartes and his followers backed mvmv; Leibniz argued for what he called vis viva, mv2mv^2. Willem 's Gravesande settled the experimental half of it in the 1720s by dropping brass balls into soft clay and finding that a ball arriving twice as fast sank about four times as deep, and Émilie du Châtelet made the theoretical case in the 1740s alongside her translation and commentary on the Principia. Both quantities turned out to matter — momentum mvmv is conserved in every collision, kinetic energy only in elastic ones — which is why this site has pages for each.

Everything that goes wrong here goes wrong at the square. Doubling the speed does not double the energy, and the intuition that it does is what makes highway speeds feel deceptively similar to city ones. The unit trap follows directly: enter a speed in km/h where the formula wants m/s and you are wrong by 3.62=12.963.6^2 = 12.96, not by 3.6 — the error is an order of magnitude and it looks plausible. Two smaller ones. Kinetic energy is a scalar with no direction, so two cars closing head-on do not have "negative" energy relative to each other, and you cannot cancel them the way you cancel momenta. And it is frame-dependent: a coffee cup on a train table has zero kinetic energy in your frame and a great deal in the frame of the platform. That is not a flaw; it is why the work–energy theorem only ever deals in changes.

Worked example: 2 kg at 3 m/s → 9 J

Work–Energy Theorem

W=12m(v2v02)W = \tfrac{1}{2} m \left(v^{2} - v_0^{2}\right)
mv0vW
Where
  • WW= Net work (J)
  • mm= Mass (kg)
  • vv= Final speed (m/s)
  • v0v_0= Initial speed (m/s)

Whatever the forces, the net work done on an object shows up entirely as a change in its kinetic energy: W = ½m(v² − v₀²). Accelerate a 2 kg mass from rest to 10 m/s and exactly 100 J went in, no matter whether it took 1 m of huge force or 100 m of gentle push. Gaspard-Gustave de Coriolis formalised both "work" and the ½mv² form of kinetic energy in 1829, precisely so factory owners could compare what different machines actually delivered.

The theorem's power is that it skips time entirely, making it the fastest route to braking distances: a 1360 kg car slowing from 26.8 m/s to 13.4 m/s sheds about 367 kJ, and dividing that by the braking force gives the stopping distance directly. Sign discipline is the trap — friction and braking do negative work, so W comes out negative whenever the object slows, and this calculator will happily return a negative number to tell you so.

Worked example: 2 kg from rest to 10 m/s → 100 J

Gravitational Potential Energy (U = mgh)

U=mghU = m g h
mhU
Where
  • UU= Potential energy (J)
  • mm= Mass (kg)
  • hh= Height (m)

Lifting a mass banks energy in the gravitational field, and near Earth's surface the deposit is simply mgh, with g = 9.80665 m/s². A roller coaster earns its entire ride on the first climb: a 500 kg car hauled 30 m up stores 500 × 9.80665 × 30 ≈ 147 kJ, which the drops and loops then spend as speed. Only differences in height matter — you are free to call the ground floor, the table top, or sea level "zero", as long as you stay consistent.

The same idea runs entire power grids: pumped-storage hydro plants push water uphill when electricity is cheap and let it fall through turbines at peak demand, storing gigawatt-hours as nothing more than elevated water. The formula is a near-surface approximation — it treats g as constant, excellent for heights small compared with Earth's radius.

Worked example: 2 kg lifted 10 m → 196.133 J

Hooke's Law

F=kxF = k x
kxF
Where
  • FF= Spring force (N)
  • kk= Spring constant (N/m)
  • xx= Displacement from rest (m)

Robert Hooke published this law in 1676 as a Latin anagram — ceiiinosssttuv — unscrambled two years later to "ut tensio, sic vis": as the stretch, so the force. An ideal spring pushes or pulls back in proportion to how far you displace it from rest. The spring constant k is the stiffness: a 200 N/m spring stretched 0.1 m pulls back with 20 N, while a car's suspension spring might run tens of thousands of N/m.

This calculator uses the magnitude form; strictly the restoring force points opposite the displacement, which is written F = −kx and is what makes released springs oscillate. The law holds only up to the elastic limit — stretch a spring too far and it deforms permanently. Within that limit it underpins spring scales, force gauges, vehicle suspensions, and even the atomic bonds that make solids springy.

Worked example: 200 N/m stretched 0.1 m → 20 N

Elastic Potential Energy

U=12kx2U = \tfrac{1}{2} k x^{2}
kUx
Where
  • UU= Elastic potential energy (J)
  • kk= Spring constant (N/m)
  • xx= Displacement from rest (m)

Compressing or stretching a spring puts energy into it, and U=12kx2U = \tfrac{1}{2}kx^2 says how much. The half is not a fudge factor. By Hooke's law the force you must apply grows steadily from zero at the start of the stretch to kxkx at the end, so the average force over the whole displacement is 12kx\tfrac{1}{2}kx, and work is average force times distance. Draw the Hooke's law line on a force-versus-displacement graph and the stored energy is the area beneath it — a triangle, and the area of a triangle carries a half.

A 400 N/m spring compressed 50 mm stores U=0.5×400×0.052=0.5U = 0.5 \times 400 \times 0.05^2 = 0.5 J. Compress the same spring 100 mm and it stores 2 J, not 1 — the square again. That is the arithmetic behind a mousetrap, a valve spring, and the reason a bow drawn to full draw stores so much more than one drawn halfway.

The shape of this expression is worth recognising because it recurs everywhere. Kinetic energy is 12mv2\tfrac{1}{2}mv^2; rotational kinetic energy is 12Iω2\tfrac{1}{2}I\omega^2; the energy in a capacitor is 12CV2\tfrac{1}{2}CV^2 and in an inductor 12LI2\tfrac{1}{2}LI^2. Every one of them is the integral of a quantity that grows linearly, and every one of them therefore comes out as a half times a coefficient times a square. Spot the pattern once and four formulas stop needing to be memorised separately.

The mistake that matters in real machinery is measuring xx from the wrong place. The xx in this formula is displacement from the spring's free length — its length when nothing is touching it — not from its installed length and not its total length. A spring installed with 20 mm of preload and then compressed a further 10 mm has not stored 12k(0.010)2\tfrac{1}{2}k(0.010)^2. It has gone from 20 mm to 30 mm of deflection, so the energy added is 12k(0.03020.0202)\tfrac{1}{2}k(0.030^2 - 0.020^2) — five times as much. Preloaded springs are everywhere in mechanisms, and this catches people every time. Two lesser traps: spring rates are quoted in N/m and in N/mm, and mixing them is a factor of a thousand in kk; and the formula holds only inside the elastic limit, so a spring stretched until it takes a permanent set has absorbed energy this equation cannot account for, because some of it went into deforming the metal rather than into recoverable storage.

Worked example: 400 N/m compressed 5 cm → 0.5 J

Power (P = W/t)

P=WtP = \frac{W}{t}
Where
  • PP= Power (W)
  • WW= Work or energy (J)
  • tt= Time (s)

Power is the rate at which work is done, P=W/tP = W/t. It answers a different question from work: not "how much energy did this take?" but "how fast was it delivered?" Two apprentices carrying identical toolboxes up the same stairs do exactly the same work against gravity, and the one who takes the stairs two at a time develops more power. One watt is one joule per second, which makes the watt a small unit — a person working steadily manages perhaps 75 W, and a fit cyclist holds around 250 W for an hour.

Take 20 kg of tools hauled 12 m up a ladder. The work is mgh=20×9.80665×122354mgh = 20 \times 9.80665 \times 12 \approx 2354 J regardless of how it is done. Take 40 s over it and P=2354/4059P = 2354/40 \approx 59 W. Rush it in 15 s and the same job demands 157 W. The energy bill is identical; only the rate has changed, and it is the rate that decides whether a motor is big enough.

James Watt coined horsepower in the 1780s as a sales tool. He needed to tell mill owners how many horses one of his engines would replace, measured a horse turning a mill wheel, and settled on 33 000 foot-pounds per minute — about 745.7 W. It was a marketing unit before it was an engineering one, and it has outlived the argument it was built to win. The same rate appears in two other forms on this site: P=FvP = Fv when the work is a force moving something along, and P=τωP = \tau\omega when it is a torque turning a shaft.

The commonest error is treating power as though it were energy. A kilowatt-hour is not a unit of power — it is a power multiplied by a time, so it is an energy, equal to 3.6 MJ. A 100 W bulb does not consume "100 watts per hour"; it consumes 100 watts, which over an hour amounts to 0.1 kWh. The phrase "watts per hour" is almost always a symptom that the two ideas have been mixed. Second, watch which horsepower a figure is quoted in: mechanical horsepower is 745.7 W, but metric horsepower — PS, cv, ch — is 735.5 W, and European engine ratings are usually the latter, a 1.4% difference that quietly walks into converted specifications. Third, tt must be the time over which the work was actually done, not the length of the shift; a hoist that lifts for 20 s and then sits idle for 10 minutes has a duty cycle, and averaging over the whole ten minutes describes the energy consumption honestly but badly understates the motor the job needs.

Worked example: 3000 J in 60 s → 50 W

Power from Force and Velocity (P = Fv)

P=FvP = F v
FvP
Where
  • PP= Power (W)
  • FF= Force (N)
  • vv= Velocity (m/s)

Divide both sides of W=FdW = Fd by time and the d/td/t turns into velocity, leaving P=FvP = Fv. It is the same statement as P=W/tP = W/t, rewritten for the common case where a steady force is pushing something along at a steady speed — a car holding a cruise, a conveyor dragging material, a tug pulling a barge. The virtue of this form is that it needs no clock and no distance, only what is happening right now.

A car on the highway is fighting drag and rolling resistance. If those total 600 N at 30 m/s — about 108 km/h — the engine must deliver P=600×30=18 000P = 600 \times 30 = 18\ 000 W, or 18 kW, roughly 24 hp, purely to keep the needle where it is. Nothing is accelerating and no height is being gained; that power is going straight into stirring air and warming tyres.

The relation has an unpleasant surprise buried in it for anyone chasing top speed. Aerodynamic drag rises with the square of speed, so the power needed to overcome it rises with the cube. Doubling highway speed takes roughly eight times the power, which is why an engine of twice the output buys only about a 26% higher top speed, and why fuel consumption climbs so steeply above about 90 km/h. The rotational version, P=τωP = \tau\omega, is the same equation on a shaft and is what a dyno chart is plotting.

The conceptual trap is expecting power to feel like force. At a fixed power the two trade off exactly: a truck in low gear applies enormous force at a crawl, and the same engine in top gear applies a small force at speed, with the identical power in both cases. That is the whole job of a gearbox. It also means the equation misbehaves at the ends — at vv near zero it would demand infinite force for any finite power, and what actually limits you there is traction and the clutch, not the engine. Two mechanical cautions as well. FF must be the component of force along the motion; for a force at an angle, take FcosθF\cos\theta first, exactly as in the work formula. And this is instantaneous power unless both FF and vv hold steady — during acceleration both are changing, and the average power over the run is not FavgvavgF_{\text{avg}}v_{\text{avg}}.

Worked example: 500 N at 30 m/s → 15 kW

Gravitation & Orbits

Newton's Law of Universal Gravitation

F=Gm1m2r2F = \frac{G m_1 m_2}{r^2}
m1m2FFr
Where
  • FF= Gravitational force (N)
  • m1m_1= Mass 1 (kg)
  • m2m_2= Mass 2 (kg)
  • rr= Center-to-center distance (m)

Published in Newton's Principia in 1687, this law unified the heavens and the Earth: the same attraction that drops an apple holds the Moon in orbit. Every pair of masses pulls on each other with a force proportional to both masses and falling off with the square of the distance — double the separation and the pull drops to a quarter. The constant G = 6.6743 × 10⁻¹¹ m³ kg⁻¹ s⁻² is tiny, which is why gravity between everyday objects is unnoticeable; Henry Cavendish first measured it in 1798 with a delicate torsion balance, in effect "weighing the Earth".

A quick check: Earth's mass is 5.97 × 10²⁴ kg and its radius 6.37 × 10⁶ m, so the force on a 70 kg person works out to about 687 N — exactly the person's weight, as it must. Solving for r takes the principal positive square root, the only physically meaningful distance.

Worked example: Two 1000 kg masses 1 m apart → 6.6743e-5 N

Gravitational Field Strength

g=GMr2g = \frac{GM}{r^{2}}
Mrg
Where
  • gg= Field strength (m/s²)
  • MM= Central mass (kg)
  • rr= Distance (m)

Divide Newton's law of gravitation by the test mass and what remains is the field itself: g = GM/r², the acceleration any object feels at distance r, regardless of what it is made of. At Earth's surface, g = 6.674 × 10⁻¹¹ × 5.97 × 10²⁴ / (6.371 × 10⁶)² ≈ 9.82 m/s² — matching the measured free-fall value once Earth's spin is accounted for. Cavendish's 1798 torsion-balance measurement of G turned this equation around and, as headlines put it, "weighed the Earth."

The inverse-square fall-off is steep near a planet but gentle far away: on the Moon (M = 7.35 × 10²² kg, r = 1.737 × 10⁶ m) the same formula gives 1.63 m/s², a sixth of Earth's pull, which is why Apollo astronauts bounded rather than walked. And at the ISS's altitude, g is still about 8.7 m/s² — nearly nine-tenths of surface gravity. Astronauts float not because gravity is absent, but because they and their station are falling together.

Worked example: Earth surface → g = 9.820 m/s^2

Orbital Velocity

v=GMrv = \sqrt{\frac{GM}{r}}
Mrv
Where
  • vv= Orbital velocity (m/s)
  • MM= Central mass (kg)
  • rr= Orbital radius (m)

A satellite stays in a circular orbit when gravity supplies exactly the centripetal force it needs — setting GMm/r² equal to mv²/r and cancelling the satellite's mass gives v = √(GM/r). The cancellation is the famous part: orbital speed depends only on the central body's mass and the orbit's radius, never on what is orbiting. The International Space Station, circling Earth (M ≈ 5.97 × 10²⁴ kg) at r ≈ 6.79 × 10⁶ m, moves at √(6.674 × 10⁻¹¹ × 5.97 × 10²⁴ / 6.79 × 10⁶) ≈ 7 660 m/s — about 7.7 km/s, one lap of the planet every 92 minutes.

The inverse square root also explains a counter-intuitive fact: higher orbits are slower. GPS satellites at r ≈ 26 600 km amble along at 3.9 km/s, half the ISS's speed. Astronomers run the formula in reverse constantly — measure a moon's or a star's orbital speed and radius, and M = v²r/G weighs the central body, which is how we know the mass of everything from Jupiter to the black hole at the centre of the Milky Way.

Worked example: ISS: Earth mass, r = 6.771e6 m → v = 7.672 km/s

Orbital Period

T=2πr3GMT = 2\pi \sqrt{\frac{r^{3}}{GM}}
MrT
Where
  • TT= Orbital period (s)
  • rr= Orbital radius (m)
  • MM= Central mass (kg)

Kepler noticed in 1619 that the square of a planet's year grows with the cube of its distance from the Sun; Newton later showed why — gravity's inverse-square pull makes T² = 4π²r³/(GM). A worked example: a geostationary satellite must orbit once per sidereal day, T = 86 164 s, so r=(GMT2/4π2)1/3r = (GMT^2/4\pi^2)^{1/3} = (6.674×1011×5.97×1024×861642/39.48)1/3(6.674 \times 10^{-11} \times 5.97 \times 10^{24} \times 86\,164^2 / 39.48)^{1/3} ≈ 4.22 × 10⁷ m — the 35 800 km altitude where every TV broadcast satellite parks.

The rearrangement for M is one of astronomy's sharpest tools: watch anything orbit, time it, measure the orbit's size, and the central mass falls out. The Moon's 27.3-day circuit at 3.84 × 10⁸ m weighs the Earth; Jupiter's moons weigh Jupiter; and the 16-year orbit of the star S2 around Sagittarius A* revealed a central mass of four million Suns packed into a region smaller than our solar system — a black hole.

Worked example: Geostationary: r = 42 164 km around Earth → T = 86 164.8 s

Speed in Circular Motion (v = 2πr/T)

v=2πrTv = \frac{2\pi r}{T}
vrT
Where
  • vv= Speed (m/s)
  • rr= Radius (m)
  • TT= Period (s)

This is nothing more than speed equals distance over time, applied to a circle. One complete trip round covers a circumference of 2πr2\pi r, and it takes one period TT, so the speed is v=2πr/Tv = 2\pi r/T. Everything difficult about circular motion lives in the direction of the velocity, which is changing constantly; the magnitude is this piece of grade-school arithmetic and nothing more.

The International Space Station orbits about 410 km above the surface, and Earth's mean radius is 6371 km, so its orbital radius is r6781r \approx 6781 km. It completes one orbit in roughly 93 minutes, which is 5580 s. That gives v=2π×6.781×106/55807630v = 2\pi \times 6.781\times10^6 / 5580 \approx 7630 m/s, or 7.6 km/s — about 27 500 km/h, and the reason its crew see sixteen sunrises a day.

Combine it with the two neighbouring pages and a lot falls out. Since ω=2π/T\omega = 2\pi/T, this equation is exactly v=ωrv = \omega r with the period substituted in. Put it into the centripetal acceleration ac=v2/ra_c = v^2/r and you get ac=4π2r/T2a_c = 4\pi^2 r/T^2; set that equal to the gravitational acceleration GM/r2GM/r^2 and rearrange, and T2r3T^2 \propto r^3 drops out — Kepler's third law, derived in three lines from a circumference and Newton's law of gravitation.

The radius is measured from the centre of rotation, and for orbits that means from the centre of the Earth, not from the ground. Using the ISS's 410 km altitude as rr instead of its 6781 km orbital radius understates the speed by a factor of about four and is the most common way this calculation goes wrong. The same principle applies on a smaller scale: for a point on a flywheel, rr runs from the shaft axis, and for a car on a banked track it runs to the centre of the curve, not to the inside edge of the road. Two more. TT is the time for one full revolution — a rotation rate given in rev/min has to be inverted first, T=60/NT = 60/N seconds, so 1800 rpm is a period of 0.0333 s, not 1800 of anything. And this describes uniform circular motion. A real planetary orbit is an ellipse on which the speed varies continuously, fastest at perihelion and slowest at aphelion; 2πr/T2\pi r/T with a mean radius gives an average, not the speed at any particular moment.

Worked example: r = 100 m, T = 20 s → v = 10π ≈ 31.4159 m/s

Kepler's Third Law (Ratio Form)

T12T22=a13a23\frac{T_1^{2}}{T_2^{2}} = \frac{a_1^{3}}{a_2^{3}}
a1a2T1T2
Where
  • T1T_1= Period of body 1 (s)
  • T2T_2= Period of body 2 (s)
  • a1a_1= Semi-major axis of body 1 (m)
  • a2a_2= Semi-major axis of body 2 (m)

Kepler's "harmonic law" of 1619 says T² ∝ a³ for everything circling the same central body, and the ratio form lets you compare two orbits without knowing G or the central mass at all. Using Earth as the reference body (T₂ = 1 yr, a₂ = 1 AU), Mars at a₁ = 1.524 AU must take T₁ = √(1.524³) ≈ 1.88 years to circle the Sun — precisely its observed year. Run the other way, an asteroid found with a 5.2-year period must orbit at (5.2)2/3(5.2)^{2/3} ≈ 3.0 AU, in the heart of the asteroid belt.

The law works for any shared centre: Jupiter's moons obey it among themselves, as do Earth's satellites. A geostationary satellite (T = 23.93 h) and the Moon (T = 27.32 d ≈ 655.7 h) give a ratio aMoon/ageo=(655.7/23.93)2/39.1a_{\text{Moon}}/a_{\text{geo}} = (655.7/23.93)^{2/3} \approx 9.1 — and indeed the Moon's 384 400 km orbit is about nine times the 42 164 km geostationary radius. When the ratio form fails, something unseen is tugging: discrepancies in Uranus's motion led astronomers straight to Neptune in 1846.

Worked example: Mars at 1.524 AU vs Earth → T1 = 1.8814 yr

Escape Velocity

v=2GMrv = \sqrt{\frac{2GM}{r}}
Mrv
Where
  • vv= Escape velocity (m/s)
  • MM= Central mass (kg)
  • rr= Starting distance (m)

Escape velocity comes from an energy balance: launch with kinetic energy ½mv² at least equal to the gravitational well's depth GMm/r, and the projectile coasts to infinity with nothing to spare. The projectile's own mass cancels, and the direction of launch doesn't matter — only the speed. For Earth, v = √(2 × 6.674 × 10⁻¹¹ × 5.97 × 10²⁴ / 6.371 × 10⁶) ≈ 11 190 m/s, the familiar 11.2 km/s that every Moon-bound Apollo mission had to approach.

Note the √2: escape speed is exactly √2 times circular orbital speed at the same radius. The formula also sorts the solar system's atmospheres — the Moon's gentle 2.4 km/s could not hold onto gas molecules, while Jupiter's crushing 59.5 km/s keeps even hydrogen. Push the logic to its limit by asking where escape velocity reaches the speed of light, and you arrive at the Schwarzschild radius of a black hole.

Worked example: Earth surface escape → v = 11 186 m/s

Gravitational Potential Energy (Orbital)

U=GMmrU = -\frac{GMm}{r}
MmrU
Where
  • UU= Potential energy (J)
  • MM= Central mass (kg)
  • mm= Orbiting mass (kg)
  • rr= Separation (m)

Gravitational potential energy is negative by convention: the zero is set at infinite separation, and every real pair of masses sits below it, in an energy "well" of depth GMm/r. A 1 000 kg satellite at the ISS's orbital radius, r = 6.79 × 10⁶ m, has U = −6.674 × 10⁻¹¹ × 5.97 × 10²⁴ × 1 000 / 6.79 × 10⁶ ≈ −5.87 × 10¹⁰ J — about 59 GJ that a launch vehicle must partly repay to lift it there from the surface, plus the kinetic energy of orbit.

The minus sign carries real physics. A bound orbit has total energy E = U/2 (the virial theorem's ½ shows up here: kinetic energy equals half the well depth), and escaping requires pumping E up to zero — which is exactly where the escape-velocity formula comes from. It also produces gravity's strangest habit: drag a satellite down and it speeds up, because falling deeper into the well converts potential energy into more kinetic energy than the drag removes.

Worked example: 1000 kg at r = 6.771e6 m from Earth → U = -5.887e10 J

Electric & Magnetic Fields

Coulomb's Law

F=keq1q2r2F = \frac{k_e \, q_{1} q_{2}}{r^{2}}
q1q2rFF
Where
  • FF= Electrostatic force (N)
  • q1q_{1}= Charge 1 (C)
  • q2q_{2}= Charge 2 (C)
  • rr= Separation distance (m)

In 1785 Charles-Augustin de Coulomb hung a charged sphere on a fine torsion wire and measured how hard a second charge twisted it. The result is the electric twin of Newtonian gravity: the force between two point charges grows with the product of the charges and falls off with the square of the distance. Electricity is by far the stronger force: the electric repulsion between two protons is about 10³⁶ times their gravitational attraction — which is why a rubbed balloon can lift paper against the pull of the entire Earth.

Worked example: two 1 µC charges held 10 cm apart feel F = kₑ × (10⁻⁶)² / (0.1)² ≈ 0.9 N — roughly the weight of an apple, from specks of charge. Enter charge magnitudes here; the sign of the product only tells you whether the pair attracts (opposite signs) or repels (like signs).

Worked example: Two 1 uC charges 1 m apart → 8.98755 mN

Electric Charge (Q = It)

Q=ItQ = I t
IQt
Where
  • QQ= Charge (C)
  • II= Current (A)
  • tt= Time (s)

Current is not a thing that flows. It is a rate — the amount of charge passing a chosen cross-section of the conductor each second — and one ampere means one coulomb per second. Once that is clear, Q=ItQ = It needs no proof, because it is the definition read backwards: if charge crosses at a steady rate, the total that crossed is the rate multiplied by how long it kept up. The only condition the equation imposes is the word steady. A current that varies has to be integrated, Q=IdtQ = \int I\,dt, and this page is the special case where the integral collapses to a rectangle.

A 2 A charger running for one hour moves 2×3600=7200 C2 \times 3600 = 7200\ \text{C}. Battery ratings are the same arithmetic wearing different units: a phone cell marked 3000 mAh holds 3 Ah, and 3×3600=10800 C3 \times 3600 = 10\,800\ \text{C} of deliverable charge. Divide by the elementary charge, 1.602×10191.602 \times 10^{-19} C, and that is about 6.7×10226.7 \times 10^{22} electrons — a number that only sounds absurd until you remember a gram of copper contains ten times as many free ones already sitting in the metal, drifting at well under a millimetre per second.

Since the 2019 redefinition of the SI, this relation is closer to the foundation than it used to be. The ampere is now fixed by declaring the elementary charge to be exactly 1.602176634×10191.602176634 \times 10^{-19} C, which makes the coulomb a count of charges and the ampere a count per second. Michael Faraday got there experimentally in the 1830s: his laws of electrolysis measure the charge needed to plate out a mole of a substance, and that constant — 96 485 C per mole — is nothing but Q=ItQ = It run on a plating tank. Electroplating, anodising and battery capacity testing all still bill in ampere-hours for exactly this reason.

Two errors are worth naming, and one convention deserves an apology. The first error is treating milliamp-hours as energy. They are charge; a 3000 mAh cell at 3.7 V holds 3×3.7=11.1 Wh3 \times 3.7 = 11.1\ \text{Wh}, and the same 3000 mAh at 1.2 V holds a third of that, so comparing two batteries by mAh alone tells you very little. The second is applying the equation to a current that is not constant — a motor's inrush, a switching supply's chopped input, or anything on AC, where over a full cycle the net charge transferred is zero even though the current is real all along. As for the convention: current is drawn flowing from plus to minus, while in a metal the electrons actually travel the other way. Benjamin Franklin guessed the sign in the 1750s, a century before anyone knew a charge carrier existed, and he guessed wrong. Nothing in the physics breaks — a deficit of negatives moving left is indistinguishable from positives moving right — but it is a historical accident, not a discovery, and it is worth knowing that it is one.

Worked example: 2 A for 30 s → 60 C

Capacitance (C = Q/V)

C=QVC = \frac{Q}{V}
QVC
Where
  • CC= Capacitance (μF)
  • QQ= Charge (C)
  • VV= Voltage (V)

Capacitance is charge-storing capacity: how many coulombs a capacitor soaks up for every volt you apply across it. The unit, the farad, honors Michael Faraday — and it is a giant. A full farad would have been a bench-filling curiosity for most of electronics history, so practical parts are marked in microfarads, nanofarads, and picofarads; only modern supercapacitors reach whole farads. Doubling the applied voltage doubles the stored charge, but C itself stays fixed — it depends only on geometry and the insulating material between the plates.

Worked example: a 100 µF capacitor charged to 12 V holds Q = CV = 100×10⁻⁶ × 12 = 1.2 mC of charge — about 7.5×10¹⁵ electrons parked on one plate and missing from the other. This defining relation applies to every capacitor, from the tuning capacitor in a radio to the DRAM cell storing one bit in your computer.

Worked example: 1 mC at 10 V → 100 uF

Energy Stored in a Capacitor

E=12CV2E = \tfrac{1}{2} C V^{2}
ECV
Where
  • EE= Stored energy (J)
  • CC= Capacitance (μF)
  • VV= Voltage (V)

Why the half? Charging a capacitor is like stretching a spring: the first coulomb slides on easily, but every later coulomb must be pushed against the voltage the earlier ones built up. The voltage ramps linearly from 0 to V as charge accumulates, so the average push is V/2, and the total work is Q×V/2 = ½CV² — the triangular area under the Q–V line. Equivalent forms E = Q²/(2C) and E = QV/2 follow directly from C = Q/V.

Worked example: a camera-flash capacitor of 1000 µF charged to 300 V stores E = ½ × 0.001 × 300² = 45 J, dumped through the xenon tube in about a millisecond — a burst of tens of kilowatts from a pocket battery. The same math sizes defibrillators and grid-scale supercapacitor banks. Solving for V takes the positive square root, since the formula gives the voltage magnitude.

Worked example: 100 uF at 12 V → 7.2 mJ

Magnetic Force on a Moving Charge

F=qvBsinθF = q v B \sin\theta
qvFB
Where
  • FF= Magnetic force (N)
  • qq= Charge (C)
  • vv= Speed (m/s)
  • BB= Magnetic flux density (T)
  • θ\theta= Angle between v and B (°)

Magnetic fields are choosy: they push only on charges that move, and only on the component of motion that cuts across the field lines. The force is greatest when velocity and field are perpendicular (θ = 90°), and vanishes entirely for a charge coasting along the field. Because the push is always sideways — perpendicular to both v and B — it does no work; it bends paths into circles and spirals instead of speeding particles up. That steering is the working principle of particle accelerators, mass spectrometers, and the aurora, where solar particles spiral down Earth's field lines to the poles.

Worked example: a proton (q = 1.602×10⁻¹⁹ C) crossing a 0.5 T field at 10⁶ m/s and 90° feels F = 8×10⁻¹⁴ N — tiny, yet enough to whirl it in a tight circle. Note that θ itself is not solvable here: arcsin cannot tell θ from 180° − θ, so the inversion is ambiguous.

Worked example: 40 dyn on 2 uC at 1800 km/h, 30 deg → 0.8 T

Magnetic Force on a Current-Carrying Wire

F=BILsinθF = B I L \sin\theta
IFBL
Where
  • FF= Magnetic force (N)
  • BB= Magnetic flux density (T)
  • II= Current (A)
  • LL= Wire length in field (m)
  • θ\theta= Angle between wire and B (°)

This is the force on one moving charge, F=qvBsinθF = qvB\sin\theta, added up over all the charges in a length of wire. A current II means charge crossing at II coulombs per second, so a length LL of conductor holds a quantity of moving charge whose product with its drift speed is exactly ILIL — the individually feeble pushes on perhaps 102210^{22} slowly drifting electrons, collected by the metal lattice and delivered to the wire as a whole. That is why F=BILsinθF = BIL\sin\theta contains no reference to how many carriers there are or how fast they move: those two factors always multiply out to the current. The sine handles orientation, peaking when the wire lies across the field and vanishing when it lies along it, since a charge coasting parallel to a field feels nothing.

A 0.25 m length of wire carrying 8 A across a 0.4 T field at right angles feels F=0.4×8×0.25=0.8 NF = 0.4 \times 8 \times 0.25 = 0.8\ \text{N} — about the weight of a coffee mug, from a single conductor. Multiply by a few hundred turns in an armature and you have the torque of a real motor. Tilt the same wire to 30° from the field and the force drops to 0.8sin30°=0.4 N0.8 \sin 30° = 0.4\ \text{N}, half. The direction is perpendicular to both the wire and the field, given by the right-hand rule, and this sideways push is what motor designers arrange to be a torque.

Faraday demonstrated the effect in 1821 with a wire free to rotate around a magnet dipped in mercury — the first electric motor, built to settle an argument about whether electromagnetism could produce continuous motion. Every motor and every loudspeaker since is the same experiment industrialised, the cone driven by a coil of wire hanging in a permanent magnet's gap with the audio signal as II. Note that this relation and the motional-EMF page are two faces of one thing: push current through a wire in a field and it moves, move a wire in a field and current appears, and a motor and a generator are the same machine run in opposite directions.

Three cautions. The angle θ\theta is measured between the wire and the field, and it cannot be solved for on this page — arcsine cannot tell θ\theta from its supplement 180°θ180° - \theta, so the calculator returns FF, BB, II or LL but never the angle. LL is the length of conductor actually inside the field, not the length of the wire; a metre of lead-in outside the magnet gap contributes nothing. And a note on the right-hand rule: it works with conventional current, drawn flowing from positive to negative, while the electrons in the copper are travelling the other way. Benjamin Franklin fixed that sign a century before the electron was found, and he fixed it backwards. Both descriptions give the same force in the same direction — negative charge moving left is the same current as positive charge moving right — but if you switch to reasoning about electrons you must switch hands too, and mixing the two is the surest way to get a motor turning the wrong way on paper.

Worked example: 10 A in 2 m of wire across 0.5 T → 10 N

Force Between Parallel Wires

F=μ0I1I22πdF = \frac{\mu_0 I_1 I_2 \ell}{2\pi d}
I₁I₂dFF
Where
  • FF= Force (N)
  • I1I_1= Current 1 (A)
  • I2I_2= Current 2 (A)
  • \ell= Wire length (m)
  • dd= Separation (m)

This equation is two earlier ones stacked. A long straight wire produces a field circling it at B=μ0I1/(2πd)B = \mu_0 I_1/(2\pi d) at distance dd; a second wire sitting in that field feels F=BI2F = B I_2 \ell. Substitute and you get F=μ0I1I2/(2πd)F = \mu_0 I_1 I_2 \ell/(2\pi d). Each wire sits in the other's field, and by Newton's third law they push on each other equally and oppositely. The direction is the part people find surprising: currents flowing the same way attract, currents flowing opposite ways repel — the reverse of the intuition borrowed from electrostatics, where like charges repel. Note the 1/d1/d rather than 1/d21/d^2: a straight wire's field falls off with the first power of distance because the source is a line rather than a point.

Two wires 10 mm apart, each carrying 10 A, over a 1 m parallel run feel F=(1.257×106×10×10×1)/(2π×0.01)=2.0 mNF = (1.257 \times 10^{-6} \times 10 \times 10 \times 1)/(2\pi \times 0.01) = 2.0\ \text{mN} — the weight of a grain of rice, which is why nobody notices it in ordinary wiring. Now put a 20 kA fault through the same pair: the currents appear as a product, so the force scales with the square, and 2 mN becomes 8 kN per metre. That is nearly a tonne of force trying to tear a metre of busbar out of its supports, and it is the reason switchgear bracing is engineered rather than assumed.

From 1948 until 2019 this relation did not merely describe the ampere, it defined it: the ampere was the current which, in two infinitely long parallel conductors one metre apart in vacuum, produced a force of exactly 2×1072 \times 10^{-7} newtons per metre. That definition is what made μ0\mu_0 exactly 4π×1074\pi \times 10^{-7} — a defined constant rather than a measured one. The 2019 redefinition of the SI moved the anchor to a fixed value of the elementary charge, and one consequence is that μ0\mu_0 is now an experimentally determined quantity with an uncertainty, very slightly different from 4π×1074\pi \times 10^{-7}. This page uses the CODATA value.

The traps are dimensional and geometric. The published version of this law is usually the force per unit length; this page multiplies by \ell to give a total force, so do not apply a per-metre figure and then multiply by the length again. dd is the centre-to-centre separation, not the gap between insulation surfaces, and on closely spaced busbars the difference is not small. The result assumes long, straight, parallel conductors — near a bend, a termination or a right-angle crossing the geometry changes and the simple form does not hold. And because the currents enter as a product, an alternating current gives a force that is always attractive or always repulsive but pulses at twice the supply frequency, never reversing: that 120 Hz throb on a 60 Hz system is precisely what makes transformers and reactors hum, and what fatigues busbar supports over years rather than breaking them in an instant.

Worked example: 10 A twin wires, 1 m run, 1 cm apart → F = 2 mN

Magnetic Field of a Solenoid

B=μ0NILB = \frac{\mu_0 N I}{L}
INBL
Where
  • BB= Magnetic field (T)
  • NN= Number of turns
  • II= Current (A)
  • LL= Solenoid length (m)

A single loop of wire makes a field that is strong at its centre and sprawls untidily everywhere else. Wind many loops into a tight helix and something better happens: inside the coil every turn's field points the same way and they add, while outside they point in opposing directions and largely cancel. What is left is a nearly uniform field along the axis, and Ampère's law applied to a rectangular path straddling the wall of a long solenoid gives it as B=μ0NI/LB = \mu_0 N I / L. The striking thing about that result is what is missing — the diameter of the coil does not appear. Only the current and the turns per unit length matter, so a broomstick-sized coil and a pencil-sized one with the same winding density and current produce the same interior field.

A 200 mm coil wound with 1000 turns and carrying 5 A gives B=(1.257×106×1000×5)/0.2=31 mTB = (1.257 \times 10^{-6} \times 1000 \times 5)/0.2 = 31\ \text{mT}, roughly six hundred times Earth's field of about 50 µT. Halving the current to 2.5 A halves the field; stretching the same 1000 turns over 400 mm also halves it, because the turns are now half as dense. That second sensitivity is the one people forget, and it is why the equation is better read as B=μ0nIB = \mu_0 n I with nn the turns per metre.

André-Marie Ampère coined the word solénoïde in the 1820s from the Greek for a channel or pipe, and the coil is still the standard way to make a field you can switch. Relays, contactors, solenoid valves, MRI bores and every particle-physics magnet are variations of it. Wrapping the coil around soft iron multiplies the result by the material's relative permeability — a factor of several thousand for good silicon steel — which is how a modest coil can lift a car, and the equation then reads B=μrμ0nIB = \mu_r \mu_0 n I. Superconducting magnets take the other route and simply run enormous current, since with zero resistance there is no I2RI^2R heat to remove.

The formula is an idealisation for a long coil, and it fails where the coil ends. Field lines have to turn around and come back, so at the mouth of a solenoid the axial field falls to about half its interior value, and outside it is weaker still and spread out. Treating a short, fat coil — anything much wider than it is long — with this equation will overstate the field substantially; that geometry needs the exact axial expression or a numerical model. The second failure is saturation. The iron-core multiplication is not a licence to keep raising current: ordinary steels saturate somewhere around 1.5 to 2 T, after which μr\mu_r collapses toward 1 and every further ampere buys only the modest air-core contribution. Third, watch the length variable: LL is the length of the winding, not the length of the wire, and confusing them can be a factor of a thousand. And a coil is an inductor: switching that 31 mT off in a millisecond will produce a voltage spike large enough to arc a contact, which is why a solenoid valve gets a flyback diode.

Worked example: 1000 turns, 5 A, 20 cm → B = 31.4159 mT

Magnetic Flux (Φ = BA cos θ)

Φ=BAcosθ\Phi = B A \cos\theta
θBΦA
Where
  • Φ\Phi= Magnetic flux (Wb)
  • BB= Magnetic field (T)
  • AA= Loop area ()
  • θ\theta= Tilt angle (°)

Flux is the amount of magnetic field passing through a surface — in Faraday's own picture, the number of field lines that thread the loop. Two things control it. The first is how much surface there is and how strong the field is, which gives the product BABA. The second is orientation, and that is where the cosine comes in: only the component of the field perpendicular to the surface gets through. Hold the loop face-on to the field and it catches everything; tilt it edge-on and the lines slide past without crossing it at all. Written out, Φ=BAcosθ\Phi = BA\cos\theta, with the flux in webers when BB is in tesla and AA in square metres.

A 0.4 T field through a rectangular loop 150 mm by 200 mm — an area of 0.030 m² — held face-on threads 0.4×0.030=12 mWb0.4 \times 0.030 = 12\ \text{mWb}. Tilt that loop by 60° and it drops to 12cos60°=6 mWb12 \cos 60° = 6\ \text{mWb}. Spin it steadily and the flux traces out a cosine in time, which is precisely how a generator makes a sine-wave voltage: not by varying BB and not by varying AA, but by rotating θ\theta through 360° every revolution.

Flux exists as a named quantity for one reason, which is that its rate of change is what induces voltage. Faraday's law, on the next page of this shard, is ε=NΔΦ/Δt\varepsilon = N\,\Delta\Phi/\Delta t, and every generator, transformer, induction motor, metal detector and transformer-coupled sensor on Earth is a machine built to make BAcosθBA\cos\theta change. It is also the quantity in Gauss's law for magnetism: the net flux through any closed surface is exactly zero, because magnetic field lines have no beginning and no end, which is a compact way of saying nobody has ever found a magnetic monopole.

The angle is where nearly everyone goes wrong, and the cost is a swapped sine and cosine. θ\theta is measured from the normal to the loop — the line sticking out perpendicular to its face — and not from the plane of the loop itself. A loop lying flat in a vertical field has θ=0\theta = 0 and maximum flux, even though the field lies at 90° to the plane. If a textbook or a diagram gives you the angle to the plane, you must take its complement before entering it here. Second, keep flux and flux density apart: BB is a density in tesla, which is webers per square metre, while Φ\Phi is the total in webers — they are different quantities with different units and the words are used loosely almost everywhere. Third, flux by itself induces nothing. A loop sitting motionless in the strongest field you can buy has enormous flux through it and not one volt across it; only the change matters. And for a coil of NN turns, what the induction law uses is the flux linkage NΦN\Phi, not the Φ\Phi this page returns for a single loop.

Worked example: 0.5 T through 0.01 m^2 face-on → 5 mWb

Faraday's Law of Induction

ε=NΔΦΔt\varepsilon = N \frac{\Delta\Phi}{\Delta t}
εΔΦΔtN
Where
  • ε\varepsilon= Induced EMF (V)
  • NN= Number of turns
  • ΔΦ\Delta\Phi= Flux change (Wb)
  • Δt\Delta t= Time interval (s)

Faraday's 1831 discovery is the bridge between mechanics and electricity: change the flux through a coil and a voltage appears, one volt per weber-per-second per turn. The N multiplies because each turn is a voltage source in series — the reason transformers and generators are wound with hundreds of turns. Sweep a magnet that changes flux by 2 mWb through a 500-turn coil in 0.1 s and you induce 10 V.

The full law carries a minus sign (Lenz's law): the induced current always opposes the change that created it — nature's built-in inertia against flux change, and the origin of eddy-current braking.

Worked example: 500 turns, 2 mWb in 0.1 s → emf = 10 V

Motional EMF (ε = BLv)

ε=BLv\varepsilon = B L v
vεBL
Where
  • ε\varepsilon= Motional EMF (V)
  • BB= Magnetic field (T)
  • LL= Conductor length (m)
  • vv= Speed (m/s)

Drag a conductor sideways through a magnetic field and every free electron inside it is now a moving charge in a field, so every one of them feels the qvBqvB force. That force points along the wire, so the electrons pile up at one end and leave a deficit at the other, and they keep piling up until the electric field they have built pushes back exactly as hard as the magnetic force pushes. At that balance the wire has a voltage across it: ε=BLv\varepsilon = BLv. You have made a battery out of motion. The same result falls out of Faraday's law without mentioning a single electron — a wire of length LL moving at speed vv sweeps out area at LvLv per second, so it sweeps flux at BLvBLv per second — and the fact that the two arguments agree is not a coincidence but one of the observations that led Einstein to special relativity.

An airliner with a 60 m wingspan crossing the vertical component of Earth's field, about 50 µT at mid-latitudes, at 250 m/s develops 50×106×60×250=0.75 V50 \times 10^{-6} \times 60 \times 250 = 0.75\ \text{V} from wingtip to wingtip. A more workmanlike case: a 0.3 m rod sliding along rails at 4 m/s through a 0.6 T field gives 0.6×0.3×4=0.72 V0.6 \times 0.3 \times 4 = 0.72\ \text{V}. Close the rails through a 2 Ω load and 0.36 A flows, delivering 0.26 W — and that power has to come from somewhere.

Where it comes from is your arm. The moment current flows in the moving rod, the rod is a current-carrying conductor in a magnetic field, so it feels F=BILF = BIL — and Lenz's law guarantees that force opposes the motion. Push the rod at constant speed and the mechanical power you supply, FvFv, equals the electrical power delivered, to the joule. That is the entire energy accounting of every generator ever built: a turbine does not spin harder when the grid load rises, it spins against more force, and the fuel bill reflects it. This page and the magnetic-force-on-a-wire page describe one machine running in its two directions.

Some cautions, starting with the name. Electromotive force is not a force. It is measured in volts and it is energy per unit charge, and the nineteenth-century name has confused students for a hundred and fifty years — read "EMF" as "the voltage a source generates internally" and it will not mislead you. Nor is that internal voltage the same as the voltage you would measure at the terminals: once current flows, the source's own resistance drops part of it, which is the same reason a car battery reads 12.6 V at rest and 10 V while cranking. Next, BB here must be the field component perpendicular to the plane the wire sweeps through; using the total field of a tilted magnet overstates the answer. And the aircraft case is a good lesson in what an EMF is worth without a circuit: the 0.75 V exists, but the whole aeroplane moves together, so there is no closed loop through stationary conductors and nothing useful can be drawn from it.

Worked example: 0.5 T, 2 m rod at 10 m/s → emf = 10 V

The Wave Nature of Light

Wave Speed (v = fλ)

v=fλv = f \lambda
λvf
Where
  • vv= Wave speed (m/s)
  • ff= Frequency (Hz)
  • λ\lambda= Wavelength (m)

Every traveling wave advances exactly one wavelength during each cycle of its source, and it completes f cycles every second — so its speed is simply frequency times wavelength. The relation holds for every wave in nature: sound, light, water ripples, seismic tremors. An FM station broadcasting at 100 MHz emits radio waves that travel at the speed of light, about 3.00 × 10⁸ m/s, so each wave is roughly 3 m long — which is why FM antennas are built around three-quarters of a metre, a quarter of a wavelength.

The common trap is thinking a higher frequency makes a wave faster. It doesn't: speed is set by the medium alone. Sound in room-temperature air moves at about 343 m/s whether it is a 20 Hz bass rumble (λ ≈ 17 m) or a 20 kHz whistle (λ ≈ 17 mm). Raise the frequency and the wavelength shrinks in exact proportion, leaving v untouched.

Worked example: Sound at 1234.8 km/h, 0.5 kHz → lambda = 0.686 m

Period-Frequency Relation

T=1fT = \frac{1}{f}
Tf
Where
  • TT= Period (s)
  • ff= Frequency (Hz)

Period and frequency are one fact counted in opposite directions. The period TT is seconds per cycle; the frequency ff is cycles per second; and T=1/fT = 1/f is not a discovery about nature but unit algebra. If something completes four cycles in a second, each cycle takes a quarter of a second, and no experiment was required to establish that. What earns this relation a page of its own is that almost every oscillation formula you will meet returns one member of the pair while the question in front of you wants the other, so this conversion sits quietly in the middle of nearly every wave calculation.

North American mains alternates at 60 Hz, so one full cycle takes 1/60=16.671/60 = 16.67 ms — the interval behind the familiar hum in audio gear. European mains at 50 Hz gives 20 ms. Concert A at 440 Hz gives 2.27 ms per cycle. Run it the other way and a resting heart beating once every 0.8 s is oscillating at 1.25 Hz, which is the same statement as 75 beats per minute.

The unit is younger than the idea. Frequency was written "cycles per second" well into the twentieth century; the International Electrotechnical Commission proposed hertz in 1930 and SI adopted it in 1960, honouring Heinrich Hertz, who between 1886 and 1888 generated and detected radio waves in his Karlsruhe laboratory and so turned Maxwell's equations from mathematics into an observed fact. The hertz is dimensionally just s1\mathrm{s}^{-1}, and it is reserved by convention for periodic phenomena — the becquerel is also s1\mathrm{s}^{-1} and counts random decays, which is precisely why the two units are kept apart despite being numerically identical. Combined with v=fλv = f\lambda, this page also gives the equally useful v=λ/Tv = \lambda/T.

Three traps. The first is angular frequency: ω=2πf\omega = 2\pi f in radians per second, and the pendulum and spring formulas carry their 2π2\pi for exactly this reason. Substituting an ω\omega where an ff belongs makes the answer wrong by a factor of 6.283, which is large enough to notice and small enough to rationalise. The second is revolutions per minute: 3600 rpm is 60 Hz, not 3600, and the conversion is a division by 60. The third catches people with pendulums — a "seconds pendulum" ticks once per second but has a period of two seconds, because a full cycle is out and back. Count a cycle as a return to the starting state moving in the starting direction, and the reciprocal will behave.

Worked example: 60 Hz mains → T = 1/60 s

Index of Refraction (n = c/v)

n=cvn = \frac{c}{v}
ncv
Where
  • nn= Index of refraction
  • vv= Speed of light in the medium (m/s)

The refractive index is a speed ratio and nothing more: the speed of light in vacuum divided by its speed in the material, with c=299792458c = 299\,792\,458 m/s exact by definition. Because nothing outruns light in vacuum, n1n \geq 1 for ordinary transparent materials. Every refraction effect you will meet descends from this one slowing — the bending at an interface, total internal reflection, the way a prism spreads colours, the shallowness of a pool. Snell's law, the critical angle and apparent depth are all downstream of n=c/vn = c/v, which is a good reason to be clear about what it means before using it.

Water at n=1.333n = 1.333 carries light at 2.25×1082.25 \times 10^{8} m/s; ordinary crown glass at 1.52 gives 1.97×1081.97 \times 10^{8}; diamond at 2.417 slows it to 1.24×1081.24 \times 10^{8} m/s. Run it forward on a number people actually use: a single-mode fibre core has n=1.4682n = 1.4682, so v=2.042×108v = 2.042 \times 10^{8} m/s, which is 4.90 µs per kilometre. A 1000 km link therefore cannot have a round-trip latency below about 9.8 ms no matter how good the electronics get — a hard floor set by this equation, and a number every network engineer eventually learns the hard way.

It is worth being careful about what "slowing" means, because the usual telling is misleading. Individual photons always travel at cc; there is no medium in which light itself is sluggish. What happens is that the passing electromagnetic field drives the electrons in the material, those electrons re-radiate, and the superposition of the original wave with all the re-radiated wavelets is a wave whose crests advance more slowly than cc. The bulk speed c/nc/n is a property of that superposition, not of any individual photon. This also explains why nn depends on wavelength: the electrons respond more strongly near their resonances, so blue is slowed more than red. That is dispersion, it is why a prism works, and it is why "n=1.52n = 1.52 for glass" is shorthand for the value at the sodium D line at 589 nm. BK7 crown is 1.5168 there and 1.5224 in the blue at 486 nm.

Four things to watch. The nn in this equation is the phase index, and c/nc/n is the phase velocity. In a region of strong dispersion the phase velocity can genuinely exceed cc, and engineered materials with nn below 1 exist; no information travels faster than cc, because signals travel at the group velocity, and this distinction is garbled in popular accounts often enough to be worth stating. Second, quoting a single index without naming a wavelength is imprecise, and it matters for anything involving colour. Third, nn also varies with temperature and, for gases, with pressure — air is 1.000293 at standard conditions, which is why we quietly treat air as vacuum in most problems, but that tiny residual is exactly what produces road mirages and the twinkling of stars. Finally, Snell's law needs only the ratio of two indices, so when both media are given you never need cc at all; this page is for the cases where the speed in the material is what you actually want.

Worked example: n = 150 % (1.5) → v = c/1.5 = 1.9986e8 m/s

Snell's Law of Refraction

n1sinθ1=n2sinθ2n_1 \sin\theta_1 = n_2 \sin\theta_2
θ1θ2n1n2
Where
  • n1n_1= Index of refraction (medium 1)
  • θ1\theta_1= Angle of incidence (°)
  • n2n_2= Index of refraction (medium 2)
  • θ2\theta_2= Angle of refraction (°)

Light crossing into a denser medium slows down, and to keep its wavefronts connected it must bend toward the normal — by exactly the amount that keeps n sin θ constant. A ray entering water (n = 1.333) from air at 45° refracts to arcsin(sin 45°/1.333) ≈ 32°, which is why a pool's floor looks shallower than it is and a straw appears kinked at the surface.

Run the light the other way, from dense to thin, and Snell's law eventually fails to give an answer: past the critical angle the sine would exceed 1 and the ray reflects totally instead — the trick that traps light inside optical fibers.

Worked example: Air to glass at 30 deg → theta2 = arcsin(1/3) = 19.4712 deg

Critical Angle for Total Internal Reflection

sinθc=n2n1\sin\theta_c = \frac{n_2}{n_1}
θcn1n2
Where
  • θc\theta_c= Critical angle (°)
  • n1n_1= Index of the denser medium
  • n2n_2= Index of the outer medium

Take Snell's law, n1sinθ1=n2sinθ2n_1 \sin\theta_1 = n_2 \sin\theta_2, with the light starting in the denser medium, and increase the angle of incidence. The refracted ray bends further and further from the normal until it is skimming along the surface at θ2=90\theta_2 = 90^\circ, where sinθ2=1\sin\theta_2 = 1 and the relation reduces to sinθc=n2/n1\sin\theta_c = n_2/n_1. Push past that and there is simply no solution — the sine of the refracted angle would have to exceed 1 — so no light refracts at all and every bit of it reflects back inside. The word "total" is precise here in a way it never is for a mirror: a silvered surface loses a few per cent on every bounce, and total internal reflection loses nothing.

Glass to air, with n1=1.5n_1 = 1.5 and n2=1.0n_2 = 1.0, gives θc=arcsin(0.667)=41.8\theta_c = \arcsin(0.667) = 41.8^\circ. That it falls below 45° is the reason a plain 45–45–90 glass prism reflects perfectly with no coating, and why binocular prisms, SLR pentaprisms and corner-cube retroreflectors are made the way they are. Water to air gives arcsin(1/1.333)=48.6\arcsin(1/1.333) = 48.6^\circ. Diamond gives arcsin(1/2.417)=24.4\arcsin(1/2.417) = 24.4^\circ, a remarkably small angle, so light entering a brilliant cut bounces repeatedly among the facets before it can escape — which, together with diamond's strong dispersion, is what a gemmologist means by fire.

Optical fibre is this equation as an industry. A step-index single-mode fibre has a core at n=1.4682n = 1.4682 and a cladding at n=1.4629n = 1.4629, a difference of about a third of one per cent, giving θc=arcsin(1.4629/1.4682)=85.1\theta_c = \arcsin(1.4629/1.4682) = 85.1^\circ. Measured from the normal, that means any ray travelling within 4.9° of the fibre axis is trapped, and it stays trapped for tens of kilometres between amplifiers. Note that the reflection happens at the core–cladding boundary, not at the glass–air surface: the cladding is what lets the fibre keep working when it is bundled, buried, bent and handled.

Three errors, in descending order of how often I see them. Order matters: n1n_1 must be the denser medium, the one the light is already in. If n2>n1n_2 > n_1 there is no critical angle at all — light going from air into glass always refracts and never totally reflects — and asking for one is asking for the arcsine of a number greater than 1. The page refuses, and it is right to. Second, all angles here are measured from the normal, not from the surface, and a ray described as being "at 5° to the fibre axis" is at 85° to the normal. A good half of all critical-angle mistakes are this one substitution. Third, "no light escapes" is true of the propagating wave but not of the field: an evanescent wave extends about a wavelength beyond the surface, decaying exponentially, and it carries no energy away — unless you bring a second piece of glass within that distance, in which case light tunnels across the gap. Frustrated total internal reflection is a real effect with real products behind it, including optical fingerprint scanners and some beam splitters.

Worked example: n1 = 2, n2 = 1 → theta_c = 30 deg

Apparent Depth

d=dnd' = \frac{d}{n}
ndd′
Where
  • dd'= Apparent depth (m)
  • dd= Real depth (m)
  • nn= Index of refraction

Rays leaving a submerged object bend away from the normal as they cross into air, and the eye — which has no mechanism for knowing that a ray was bent — traces them back along straight lines to a point higher up than the object actually is. The result is a virtual image at depth d/nd/n. For water at n=1.333n = 1.333, that puts everything at three quarters of its true depth. The derivation is one line once you allow small angles: Snell's law becomes n1θ1n2θ2n_1\theta_1 \approx n_2\theta_2 near the normal, and a little trigonometry on the two triangles gives d=d/nd' = d/n directly. It is the same nn as in Snell's law and in n=c/vn = c/v — one number doing three jobs.

A pool with a true depth of 2.0 m looks about 1.5 m deep. A coin lying under 30 cm of water appears at 22.5 cm. The effect is not confined to water: a scratch on the far face of a 12 mm glass plate at n=1.5n = 1.5 appears only 8 mm in, which is exactly why a high-magnification microscope objective carries a correction collar for coverslip thickness — get it wrong by a few tens of micrometres and the image degrades visibly.

The view from the other side is more interesting than the view from above. A fish looking up sees the entire 180° world above the surface squeezed into a cone whose half-angle is the critical angle, 48.6°, so the whole sky, shoreline and everything above it arrives compressed into a circular window about 97° wide directly overhead. Outside that circle the fish sees only the underwater scene, reflected back down by total internal reflection. Divers call it Snell's window and it is the same physics as this page, read in the opposite direction.

The formula assumes you are looking straight down. It is a small-angle result, and at oblique angles the apparent depth is less than d/nd/n — the bottom of a pool looks shallower still toward the far end, which is a substantial part of why people misjudge depth at the edge. That also means the folk rule about spear fishing is related to this page but is not this calculation: aiming below the visible fish is a matter of the sideways displacement at an oblique angle, and d/nd/n only handles the vertical case. Two more points. The image is virtual, so there is no light at that shallower depth and a camera focused underwater will not find anything there. And nn is the index of the medium the object is in, with the observer in air; reverse the arrangement — something in air viewed from underwater — and it appears farther away by a factor of nn, not nearer.

Worked example: d = 3 m, n = 1.5 → d' = 2 m

Double-Slit Fringe Spacing

Δy=λLd\Delta y = \frac{\lambda L}{d}
λdΔyL
Where
  • Δy\Delta y= Fringe spacing (m)
  • λ\lambda= Wavelength (m)
  • LL= Slit-to-screen distance (m)
  • dd= Slit separation (m)

Illuminate two narrow slits with the same wave and follow the two paths to a point on a distant screen. The path lengths differ, and the difference grows as you move off the centre line. Where it works out to a whole number of wavelengths the two waves arrive in step and reinforce; where it is a half-odd number they arrive opposed and cancel. For small angles the path difference is dsinθdy/Ld\sin\theta \approx d\,y/L, so bright fringes land at y=mλL/dy = m\lambda L/d and the spacing between neighbours is Δy=λL/d\Delta y = \lambda L/d. Notice what has dropped out: the order number mm. The fringes are evenly spaced, and that even spacing is the signature that tells you at a glance you are looking at interference rather than at a shadow.

Green light at 500 nm through slits 0.25 mm apart, with the screen 1 m away, gives Δy=(500×109)(1)/(0.25×103)=2.0\Delta y = (500 \times 10^{-9})(1)/(0.25 \times 10^{-3}) = 2.0 mm. A wavelength of half a micrometre has produced a pattern you can measure with a school ruler, and the geometry is doing the amplification: L/dL/d here is a factor of 4000. Run the same relation backwards — measure Δy\Delta y, LL and dd, solve for λ\lambda — and you have measured the wavelength of light on a desk with no special apparatus. That is precisely what makes the experiment famous.

Thomas Young presented this to the Royal Society in 1803, and the usual telling — that it settled the wave-versus-particle argument overnight — is not what happened. Young was attacked, hard, notably in the Edinburgh Review, and Newton's authority held in Britain for another fifteen years. What actually turned the profession was Augustin Fresnel's mathematical wave theory in 1818 and the episode around it: Siméon Poisson, judging the prize competition, pointed out that Fresnel's theory absurdly predicted a bright spot at the exact centre of a circular object's shadow, whereupon François Arago went and looked, and found it. One more detail worth knowing, because it is almost always misdescribed: Young's own arrangement was not a pair of slits cut in a card. He split a narrow sunbeam by holding a thin slip of card edge-on in it. The two-slit form is the modern classroom version of the idea.

Three cautions. This is a small-angle result, sinθtanθθ\sin\theta \approx \tan\theta \approx \theta — and it is good to about 1% out to 10°, which covers essentially every real double-slit setup because λ/d\lambda/d is small. Take it to a diffraction grating, where the angles run to tens of degrees, and it fails badly; that is exactly why the grating page carries the exact form instead. Second, dd is the separation between slit centres, not the gap between their edges and not the width of a slit. Slit width does matter, but it does something different: it imposes a broad single-slit diffraction envelope that modulates how bright each fringe is, and can extinguish some of them entirely wherever the ratio of separation to width is a whole number. The spacing is set by dd alone. Third, λ\lambda must be the wavelength in whatever medium the light is crossing. Submerge the whole apparatus and the fringes crowd together by a factor of 1.33, because the wavelength shortens in water while the frequency does not change at all.

Worked example: 500 nm, L = 1 m, d = 0.25 mm → dy = 2 mm

Diffraction Grating Equation

mλ=dsinθm \lambda = d \sin\theta
dλθm
Where
  • mm= Diffraction order
  • λ\lambda= Wavelength (m)
  • dd= Line spacing (m)
  • θ\theta= Diffraction angle (°)

The condition mλ=dsinθm\lambda = d\sin\theta is the same one that governs two slits: light leaves in a bright beam wherever the path difference between neighbouring apertures is a whole number of wavelengths. What a grating adds is not a new condition but sharpness. With two slits, a small deviation from the exact angle puts the pair only slightly out of step and the fringe is broad. With ten thousand slits, the same small deviation accumulates across the ruled width until distant slits are completely opposed, and everything cancels except in a very narrow window around the exact angle. So a grating throws each wavelength into its own thin, bright, well-separated beam, and that is what makes it an instrument rather than a demonstration.

A grating ruled at 600 lines per millimetre has d=1/600d = 1/600 mm =1.667= 1.667 µm. Green light at 550 nm goes to sinθ=550/1667=0.330\sin\theta = 550/1667 = 0.330, or 19.3°, in first order. Second order needs sinθ=0.660\sin\theta = 0.660, so 41.3°. Third order would need 0.990, which is 81.9° and barely usable, and a fourth order is flatly impossible because the sine would exceed 1. The number of orders you can obtain is capped by d/λd/\lambda, and that cap is a real physical limit rather than a numerical inconvenience.

Joseph von Fraunhofer made the first useful gratings in the 1820s by winding fine wire on a frame, and used them to measure the wavelengths of the dark solar absorption lines he had catalogued — the first absolute measurements of the wavelength of light, and the foundation of astronomical spectroscopy. Henry Rowland's ruling engine at Johns Hopkins in the 1880s produced concave gratings good enough that laboratories worldwide bought them for decades. You have one in your house: the data tracks on a CD are spaced 1.6 µm apart, which is a 625-line-per-millimetre grating by accident, and that is the rainbow flash off the disc. A DVD's finer 0.74 µm pitch spreads the same colours over a wider angle.

Five things to watch. dd is the line spacing, and gratings are sold in lines per millimetre — 600 lines/mm means d=1.667d = 1.667 µm, and entering 600 in a length field is the most frequent error here by a distance. Angles are measured from the normal to the grating, not from its surface. Because sinθ\sin\theta cannot exceed 1, orders beyond d/λd/\lambda simply do not exist and the solver will say so rather than return a nonsense angle. Fourth, and this one bites in the laboratory: orders overlap. Second-order 400 nm violet emerges at exactly the same angle as first-order 800 nm infrared, because 2×400=1×8002 \times 400 = 1 \times 800, so any real spectrometer needs an order-sorting filter and an unfiltered instrument will show ghost features that get mistaken for spectral lines. Finally, this equation tells you where the beams go and says nothing whatever about how bright they are. That is set by the shape of each groove, and a blazed grating is cut with an asymmetric profile that throws most of the light into one chosen order instead of wasting it in the undispersed zeroth.

Worked example: d = 1 um, theta = 30 deg, m = 2 → lambda = 250 nm

Brewster's Angle

tanθB=n2n1\tan\theta_B = \frac{n_2}{n_1}
θBn1n2
Where
  • θB\theta_B= Brewster's angle (°)
  • n1n_1= Index of the incident medium
  • n2n_2= Index of the reflecting medium

At one particular angle of incidence, the light reflected from a dielectric surface is completely polarized parallel to that surface. The reason is geometric and rather satisfying. Reflected light is produced by electrons in the surface layer being driven into oscillation along the electric-field direction of the transmitted wave, and an oscillating charge radiates nothing at all along its own axis of oscillation. At the angle where the reflected and refracted rays would be exactly 90° apart, the direction the reflected ray would have to travel coincides with that axis for the component polarized in the plane of incidence — so that component cannot be radiated, and what leaves the surface is purely the perpendicular component. Impose θ1+θ2=90\theta_1 + \theta_2 = 90^\circ on Snell's law and the algebra collapses to tanθB=n2/n1\tan\theta_B = n_2/n_1.

For air onto water, n2/n1=1.333n_2/n_1 = 1.333 and θB=arctan(1.333)=53.1\theta_B = \arctan(1.333) = 53.1^\circ from the normal — which is 36.9° above the horizontal, so the Sun about a third of the way up the sky. Air onto glass at 1.52 gives 56.7°. Those are the conditions under which reflected glare is at its most strongly polarized, and they are why a polarizing filter does its most dramatic work in the middle of the morning rather than at noon.

David Brewster established the relation in Scotland in 1815, generalising Étienne-Louis Malus's 1808 observation that light reflected from a window in Paris came off polarized. The applications are everywhere once you look. Polarizing sunglasses are cut with their transmission axis vertical so they reject the horizontally polarized glare bouncing off water, wet roads and car bonnets. Gas laser tubes are sealed with Brewster windows — a plate tilted to θB\theta_B passes one polarization with literally zero reflection loss, which is how such a laser produces polarized output for free and why the windows sit at that peculiar angle. A photographer's circular polarizer is the same physics, and it works best on surfaces viewed near 53°.

Four things to get right. At Brewster's angle the reflection is fully polarized, not eliminated. The perpendicular component still reflects — about 15% of it, for water — so polarized sunglasses reduce glare substantially and never abolish it. Second, the effect is broad rather than knife-edged: reflected light is strongly polarized anywhere from roughly 30° to 70°, so the practical benefit does not vanish if you are off the exact angle. What does kill it is looking straight down into water at near-normal incidence, where no direction is preferred and there is nothing for the filter to reject — which is precisely why the glasses do so little at midday over a pool. Third, it is tangent, not sine: arctan(1.333)=53.1\arctan(1.333) = 53.1^\circ while arcsin(1.333)\arcsin(1.333) is undefined and arcsin(1/1.333)=48.6\arcsin(1/1.333) = 48.6^\circ is the critical angle for the opposite direction. The two formulas look similar enough that swapping them is the commonest slip on this page, and the wrong answer is plausible rather than absurd. Fourth, this applies to dielectrics only. Metals have complex refractive indices and no angle of zero reflection exists; the nearest analogue is the pseudo-Brewster angle, which is a shallow minimum rather than a null.

Worked example: Air to glass (n = 1.5) → theta_B = arctan(1.5) = 56.3099 deg

Thin-Film Constructive Interference (Bright Reflection)

2nt=(m+12)λ2 n t = \left(m + \tfrac{1}{2}\right)\lambda
ntλ
Where
  • tt= Film thickness (nm)
  • nn= Index of refraction of the film
  • mm= Interference order
  • λ\lambda= Wavelength in vacuum (nm)

Light reflecting off the top of a soap film and light reflecting off its bottom travel paths that differ by 2nt — twice the thickness, counted in the film's own slower wavelength λ/n. That alone would make 2nt = mλ the bright condition. But the top reflection happens at a jump into a denser medium and flips the wave by half a cycle, while the bottom reflection, going back out into air, does not. One inversion, one extra half-wave, and the two conditions swap places: bright reflection needs 2nt = (m + ½)λ.

Newton measured this beautifully and explained it wrongly. Pressing a lens onto a flat plate gives an air film that thickens with radius, and the concentric coloured rings that appear — Newton's rings — are this equation drawn on glass. He published careful measurements in Opticks (1704) and even extracted what we would call a wavelength, then forced them into his corpuscular theory with "fits of easy reflection and easy transmission", a periodic disposition he attached to the particles themselves. He resisted waves because waves, in his mind, had to bend round corners the way sound does, and light plainly cast sharp shadows. It took Thomas Young a century later to point at Newton's own rings and say: this is interference.

Worked case: a soap film with n = 1.33 and t = 100 nm reflects brightest at λ = 2(1.33)(100 nm)/0.5 = 532 nm — green. Let the film drain and thin toward nothing and 2nt → 0, which no longer satisfies any bright order; the top of a draining bubble goes black just before it bursts, the clearest visual proof that the half-wave flip is real.

Worked example: Soap film n = 1.33, t = 100 nm, m = 0 → bright at 532 nm

Thin-Film Destructive Interference (Dark Reflection)

2nt=mλ2 n t = m \lambda
ntλ
Where
  • tt= Film thickness (nm)
  • nn= Index of refraction of the film
  • mm= Interference order
  • λ\lambda= Wavelength in vacuum (nm)

This is the same optical path difference as the bright case, 2nt in the film's own wavelength, but read the other way. Because only the top surface inverts its reflection, a whole number of wavelengths in the path leaves the two reflected waves exactly out of step, and that colour disappears from the reflection. Everything it disappears from, it appears in — the missing light is transmitted, not destroyed, which is why a soap film looks complementary in reflection and in transmission.

Anti-reflection coatings are this equation used deliberately, with one wrinkle: a magnesium fluoride layer (n = 1.38) on glass (n = 1.52) inverts at both surfaces, so the half-wave cancels out and the dark condition becomes 2nt = (m + ½)λ instead — the famous quarter-wave coating t = λ/4n. Count your inversions before you pick a condition; that single bookkeeping step is where most of the marks go.

Worked case: a soap film with n = 1.33 seen in 600 nm orange light goes dark in first order at t = (1)(600 nm)/(2 × 1.33) = 226 nm. Newton pressed a lens onto a flat plate and saw the equivalent air wedge produce ring after ring — and at the exact point of contact, where t = 0, a black spot. That black centre is m = 0 in this equation and was the one feature Newton's particle theory could never explain.

Worked example: Soap film n = 1.33 dark at 600 nm, m = 1 → t = 225.564 nm

Practice problems

Answer key at the back. Work in the units each problem states.

Forces in Two Dimensions

1. Breaking the vectorA worker drags a sledge across a level yard with a rope held at 60° above the horizontal, pulling with 100 N along the rope. (Take sin 60° = 0.866 and cos 60° = 0.5.) Calculate the horizontal component of the pull.

2. Breaking the vectorA cable pulls on a crate with 350 N, rising 37° above the horizontal. (Take sin 37° = 0.6 and cos 37° = 0.8.) Calculate the vertical component of the pull.

3. Building the resultantTwo ropes pull on a mooring post at right angles to each other: one draws 30 N due east, the other 40 N due north. Determine the magnitude of the net force on the post.

4. Building the resultantA survey sled is dragged by two cables at right angles: 120 N along the x-axis and 50 N along the y-axis. Determine the direction of the net pull, measured from the x-axis.

5. Friction on the flatA 20 kg equipment case is dragged across a level concrete floor at a steady speed. The coefficient of kinetic friction between case and floor is 0.2. Determine the friction force resisting the drag.

6. Friction on the flatA lab cart is towed across a bench at a constant velocity by a 135 N horizontal pull. A force plate under the cart reads a normal force of 450 N. Determine the coefficient of kinetic friction between cart and bench.

7. Static or kinetic?A 50 kg gun safe rests on a level tiled floor. The coefficient of static friction between safe and tile is 0.6, and a mover leans into it with a steady horizontal 250 N. Determine whether the safe breaks loose under that push.

8. Static or kinetic?A tilt-table test raises a ramp slowly under a sample block. The block holds still until the ramp reaches 53°, at which angle it just begins to slide. (Take sin 53° = 0.8, cos 53° = 0.6 and tan 53° = 1.333.) Determine the coefficient of static friction between block and ramp.

9. The tilted worldA pressure pad set into a 30° ramp reads a normal force of 169.7 N from the crate resting on it. (Take sin 30° = 0.5 and cos 30° = 0.866.) Determine the mass of the crate.

10. The tilted worldA 50 kg drum rests on a loading ramp inclined 53° above the horizontal. (Take sin 53° = 0.8 and cos 53° = 0.6.) Calculate the normal force the ramp exerts on the drum.

11. Sliding downA 50 kg puck is released from rest on an air-cushioned ramp tilted 30° above the horizontal, and friction is negligible. (Take sin 30° = 0.5 and cos 30° = 0.866.) Calculate the puck's acceleration down the ramp.

12. Sliding downA trolley is released from rest at the top of a 30° ramp of polished steel, and the rollers make friction negligible. It runs freely for 4.0 s. (Take sin 30° = 0.5 and cos 30° = 0.866.) Determine the trolley's speed at the end of that time.

13. Around the bendA city bus holds a steady 12 m/s around a broad ring road of radius 144 m. Its speed never changes, but its direction does, every instant. Calculate the centripetal acceleration.

14. Around the bendA 800 kg vehicle rounds a level curve of radius 40 m at a steady 10 m/s. Friction between tyres and road is the only thing pulling it toward the centre of the turn. Calculate the centripetal force the curve demands.

15. The Loading RampClosing time at the depot. A 80 kg crate is set down at the top of the loading ramp, which is tilted 37° above the horizontal, and released. The kinetic coefficient between crate and ramp is 0.5. (No calculator: g = 10 m/s², sin 37° = 0.6, cos 37° = 0.8.) Work each line — every answer feeds the next. Determine the crate's speed after 5.0 s of sliding, one line at a time.

16. The Loading RampBonus mark, same 37° ramp. A second crate — 60 kg, rubber-footed, μₛ = 0.5 — is set down gently on the slope and let go. (No calculator: tan 37° = 0.75.) Determine whether that crate stays where it was placed.

Momentum & Collisions

17. Momentum itselfA crash-lab printout lists a test trolley’s momentum as 24 kg·m/s while it was travelling at 6 m/s. Determine the trolley’s mass.

18. Momentum itselfA crash-lab printout lists a test trolley’s momentum as 42 kg·m/s while it was travelling at 7 m/s. Determine the trolley’s mass.

19. The impulseA crash sled carrying 100 kg·m/s of momentum is brought to a dead stop by a barrier, and the contact lasts 0.4 s. Determine the average force the barrier applies.

20. The impulseA crash sled carrying 100 kg·m/s of momentum is brought to a dead stop by a barrier, and the contact lasts 0.4 s. Determine the average force the barrier applies.

21. Impulse meets momentumA 2 kg hammer head strikes a fence post at 12 m/s and stops dead in the wood. High-speed video puts the contact at 25 ms. Determine the average force the post exerts on the hammer head.

22. Impulse meets momentumA test rig fires a 60 kg sled at 5 m/s into a bracket-mounted barrier, where it stops. The bracket is certified to 12 kN, and the barrier's crush phase lasts 20 ms. Determine the average force on the bracket and state whether the mounting is certified for this impact.

23. Nothing is lostOn a low-friction track, a 3 kg trolley travelling at 9 m/s (take that direction as positive) strikes a second trolley travelling the other way at 1 m/s. Afterwards the first trolley is measured at 1 m/s and the second at 3 m/s. Determine the mass of the second trolley.

24. Nothing is lostOn a low-friction track, a 3 kg trolley moving at 5 m/s (take that direction as positive) collides with a 3 kg trolley travelling the other way at 1 m/s. The trolleys bounce apart, and a photogate puts the first one at 1 m/s afterwards. Determine the velocity of the second trolley after the collision.

25. Sticking togetherIn a mine's haulage tunnel, a 2000 kg ore car rolling at 15 m/s couples onto a 1000 kg car standing at rest. The couplers lock and the cars move off as one. Determine the speed of the coupled pair.

26. Sticking togetherIn a mine's haulage tunnel, a 1000 kg ore car rolling at 20 m/s couples onto a 1500 kg car standing at rest. The couplers lock and the cars move off as one. Determine the speed of the coupled pair.

27. The bounceTwo identical 3 kg steel spheres rest on a level, near-frictionless track. One is set moving and strikes the other squarely at 4 m/s along the line of centres; the second sphere is at rest. The collision is perfectly elastic. Determine the velocity of each sphere immediately after the impact.

28. The bounceA 1 kg sphere travelling at 9 m/s strikes a stationary 2 kg sphere squarely along the line of centres. The collision is perfectly elastic. Take the striker's original direction as positive. Determine the striker's velocity immediately after the collision.

29. The Crash InvestigationThe file: on a straight road, car A (2000 kg) travelling at 18 m/s runs into the back of car B (1000 kg) travelling at 9 m/s in the same direction. The cars lock together and leave the impact as one. Structures were in contact for 250 ms. Take the direction of travel as positive; work each line, because every answer feeds the next. Determine the average force car A's structure carried during the impact, one line at a time.

30. The Crash InvestigationSame wreck, car B's side of the file. Car B (1000 kg) was travelling at 6 m/s when car A (2000 kg, 15 m/s) struck it from behind; the locked pair left the impact at 12 m/s, with 200 ms of contact. For the g-force line take g as 10 m/s². Determine the force and acceleration car B took, then state which car's structure was hit harder.

Energy, All the Way Down

31. Work at an angleA tow rope set at 60° to the track pulls a sled 4 m along level snow, doing 120 J of work on it. Determine the tension in the rope.

32. Work at an angleA packing crate slides 12 m across a concrete floor. Friction opposes the motion directly — straight back along the path — with a steady 20 N. Determine the work friction does on the crate.

33. Energy of motionA trolley moving at 10 m/s is measured to carry 300 J of kinetic energy. Determine the trolley's mass.

34. Energy of motionA 8 kg test cart carries 144 J of kinetic energy as it crosses the sensor gate. Determine the cart's speed at the gate.

35. Work becomes speedA 6 kg laboratory cart, starting from rest on a level track, is accelerated uniformly until it reaches 6 m/s. Determine the net work done on the cart.

36. Work becomes speedA 10 kg laboratory cart, starting from rest on a level track, is accelerated uniformly until it reaches 8 m/s. Determine the net work done on the cart.

37. Energy of heightHoisting a crate 12 m above the loading floor stores 2940 J of gravitational potential energy in it, measured from the floor. Determine the crate's mass.

38. Energy of heightA stagehand raises a 15 kg counterweight 2 m above the stage floor and clips it off. Take the stage floor as the zero of height. Calculate the counterweight's gravitational potential energy.

39. The springA railcar buffer spring of stiffness 2000 N/m is compressed 20 cm and held there by a test rig. Calculate the force the spring pushes back with.

40. The springA railcar buffer spring of stiffness 4000 N/m is compressed 20 cm and held there by a test rig. Calculate the force the spring pushes back with.

41. The great exchangeA 80 kg toboggan and rider start from rest at the top of a smooth 22.5 m slope and coast to the bottom. Friction and air resistance are negligible. Determine the speed at the bottom of the slope.

42. The great exchangeA 3 kg runaway trolley rolls along a level track at 5 m/s and runs into a buffer spring of stiffness 300 N/m, which brings it smoothly to rest. Determine how far the spring compresses, in centimetres.

43. The rate of doing workA locomotive holds a freight train at a steady 5 m/s against a total resistance of 750 N. Calculate the power the locomotive is delivering.

44. The rate of doing workA winch rated at 225 W does 3600 J of work reeling in a cable at full output. Determine how long the winch runs.

45. The Coaster CarFinal ride of the night. A 200 kg coaster car is released from rest at the top of a 20 m drop and coasts, friction-free, into the valley. At the bottom it meets the emergency buffer — a spring of stiffness 20000 N/m with 1.5 m of travel before it bottoms out on its stop. (g = 10 m/s² tonight.) Work each line — every answer feeds the next. Determine whether the buffer stops the car within its travel, one line at a time.

46. The Coaster CarBonus mark, worked backwards. On the same friction-free track, a car leaves the valley at 20 m/s, climbs the next hill, and crests it still moving at 10 m/s. (g = 10 m/s².) No mass is given — and none is needed. Determine the height of that second hill.

Gravitation & Orbits

47. The inverse squareTwo water tanks, one of 5000 kg and one of 5000 kg, stand on a level slab with their centres 4.0 m apart. Calculate the gravitational force each tank exerts on the other.

48. The inverse squareA survey probe holding station near an asteroid records a gravitational pull of 2700 N. Mission planning then moves it out to 2 times its present distance from the asteroid's centre. Determine the pull on the probe at the new station.

49. Little g from big GAn astronaut's checklist quotes the Moon: mass 7.35 × 10²² kg, radius 1.74 × 10⁶ m. Determine the surface field strength, then the weight of the astronaut standing in it.

50. Little g from big GA data table lists Mercury: mass 3.30 × 10²³ kg, radius 2.44 × 10⁶ m. Calculate the gravitational field strength at that surface.

51. Falling around the EarthA survey satellite circles Earth on a circular path 1630 km above the surface. Earth's mass is 5.97 × 10²⁴ kg and its radius is 6370 km. Determine the satellite's orbital speed.

52. Falling around the EarthA survey satellite circles Earth on a circular path 2630 km above the surface. Earth's mass is 5.97 × 10²⁴ kg and its radius is 6370 km. Determine the satellite's orbital speed.

53. The year of a satelliteA mapping satellite runs a circular orbit of radius 8 × 10⁶ m at a constant 6.0 km/s. Determine its orbital period, and state it in hours.

54. The year of a satelliteA satellite completes one circular lap every 4.0 h, holding a steady 6.0 km/s. Determine the radius of its orbit.

55. Kepler's bargainTwo moons circle the same planet. The inner moon orbits at a radius of 25,000 km and completes one circuit in 3.0 days. The outer moon's orbit has a radius of 100,000 km. Determine the outer moon's orbital period.

56. Kepler's bargainTwo satellites circle the same planet. The inner one takes 3.0 days per circuit on an orbit of radius 20,000 km; the outer one takes 24.0 days. Determine the radius of the outer satellite's orbit.

57. Leaving for goodA launch study for Mars quotes its mass as 6.42 × 10²³ kg and its radius as 3.39 × 10⁶ m. Determine the escape speed from that surface.

58. Leaving for goodA probe holds a circular orbit around a moon at a steady 6.0 km/s. Mission planning now wants it gone for good, from that same orbital radius. Determine the speed the probe must reach to escape from where it is.

59. Mission ControlMission Control, final board. The survey log for an unnamed planet lists the product G·M as 2.5 × 10¹⁴ m³/s² — already multiplied out — and the mapping orbit sits at a radius of 10 × 10⁶ m from the centre. No calculator: take π as 3.14, and write every line down, because each answer feeds the next. Determine the field strength at that orbit, then the orbital speed, then the period, then the escape speed from the same radius.

60. Mission ControlBonus board. A second survey planet: G·M is 3.2 × 10¹⁴ m³/s², and the departure point is a circular orbit of radius 20 × 10⁶ m. Three burns are costed on the board — 4.0 km/s, 5.5 km/s and 6.0 km/s — and fuel is the entire budget. Determine the escape speed at that radius, then name the cheapest burn Mission Control can authorise for a departure that never returns.

Electric & Magnetic Fields

61. Coulomb's countTwo small conducting spheres carry charges of 2 μC and 8 μC. Their centres sit 0.3 m apart on an insulating bench. Calculate the electrostatic force between the two charges.

62. Coulomb's countA steady current of 5 μA is delivered onto an isolated metal dome for 30 s. Determine the charge collected on the dome.

63. The charge reservoirA test rig pushes 2000 μC of charge onto a capacitor's plates and measures 16 V across them. Calculate the capacitance.

64. The charge reservoirA defibrillator capacitor rated 2500 μF is charged until it holds 50 J. Determine the voltage across the capacitor.

65. The sideways pushAn ion of charge 10 μC crosses a 0.4 T field at right angles, and a detector measures a 0.8 N magnetic force on it. Determine the ion's speed.

66. The sideways pushA droplet crosses a 0.4 T field at right angles, moving at 2.5 × 10⁵ m/s, and feels a 0.5 N magnetic force. Determine the charge on the droplet, in microcoulombs.

67. Wires in the fieldA 0.5 m length of rail sits square across a 0.8 T field, and a force meter on it reads 4 N while the supply is on. Determine the current in the rail.

68. Wires in the fieldTwo long parallel busbars run 2 m side by side, 3 cm apart, carrying 15 A and 15 A in the same direction. Calculate the magnetic force each busbar exerts on the other over the whole 2 m run.

69. The flux through the loopA solenoid is wound with 600 turns over a length of 40 cm and carries a steady 5 A. Calculate the magnetic field inside the solenoid.

70. The flux through the loopA flat search coil of area 300 cm² is held in a uniform 0.4 T field, tilted so that its normal makes 60° with the field. Determine the magnetic flux through the coil.

71. The changing fluxA 50-turn search coil sits in a magnet gap. As the magnet is withdrawn, the flux through one turn falls by 6 mWb over 0.1 s. Calculate the EMF induced in the coil.

72. The changing fluxA 2 m rod on rails cuts squarely across a 0.5 T field, and a voltmeter across the rails reads 10 V. Determine the speed of the rod.

73. The Mass SpectrometerFinal analysis of the shift. A singly ionised atom of mass 4.0 × 10⁻²⁶ kg, carrying a charge of 1.6 × 10⁻¹⁹ C, is injected at 2.0 × 10⁵ m/s straight across the 1 T field of a mass spectrometer. The chamber's collector sits at a maximum usable radius of 8 cm. Work each line — every answer feeds the next. Determine whether this ion reaches the collector, one law at a time.

74. The Mass SpectrometerBonus mark. The next atom of the same species arrives having lost TWO electrons instead of one, so its charge is 2e. Its mass and its speed are unchanged. Singly ionised, this species traces a 8 cm arc. Determine the radius of the doubly ionised atom's arc.

The Wave Nature of Light

75. The wave equationA broadcast antenna radiates a radio wave — the same electromagnetic family as visible light, only far lazier — at 500 MHz. Determine the period of one cycle, in nanoseconds.

76. The wave equationOn an oscilloscope, one full cycle of a transmitter's signal is measured to take 4 ns. Calculate the frequency of the signal, in megahertz.

77. Slower in glassLight passes through a crown-glass block, which has an index of refraction of 1.50. (c = 3.00 × 10⁸ m/s.) Determine the speed of the light inside the material.

78. Slower in glassLight passes through a crown-glass block, which has an index of refraction of 1.50. (c = 3.00 × 10⁸ m/s.) Determine the speed of the light inside the material.

79. The bending ruleA ray travelling inside a crown-glass block (n₁ = 1.50) reaches the top face and passes out into the air (n₂ = 1.00), where it is measured at 48.6° from the normal. Determine the angle of incidence inside the material.

80. The bending ruleIn a refraction experiment, a ray in air (n₁ = 1.00) enters an unknown transparent block at 30° from the normal. Inside the block the ray is measured at 19.5° from the normal. Determine the index of refraction of the block.

81. Trapped lightA technician measures the critical angle at the boundary between an unknown transparent solid and air (n₂ = 1.00) as 41.8°. Determine the index of refraction of the solid.

82. Trapped lightThe floor of a swimming pool (n = 1.33) lies 6.0 m below the surface. An observer looks straight down at it from above. Determine the apparent depth of the floor.

83. Two slits, one patternLight of unknown colour falls on two slits 0.25 mm apart. On a screen 1.5 m away, adjacent bright fringes are measured 3.0 mm apart. Determine the wavelength of the light, in nanometres.

84. Two slits, one patternA laser of wavelength 600 nm illuminates a pair of slits 0.30 mm apart. A screen stands 2.0 m behind the slits. Calculate the spacing between adjacent bright fringes, in millimetres.

85. The gratingA grating ruled 800 lines per millimetre is lit at normal incidence by a 600 nm laser. Only a finite number of bright orders ever leave the grating. Determine the highest order that can be observed.

86. The gratingA grating ruled 200 lines per millimetre is lit at normal incidence by a laser of unknown colour. Its order 4 beam leaves at exactly 30.0° from the straight-through direction. Calculate the wavelength of the laser, in nanometres.

87. The polarizing angleA photographer finds that glare from an unknown flat surface vanishes completely through a polarizing filter when the light arrives at 53.1° from the normal, out of air (n₁ = 1.00). Determine the index of refraction of the surface.

88. The polarizing angleSunlight in air (n₁ = 1.00) reflects off the still surface of a lake (n₂ = 1.33). At one particular angle of incidence the reflected light is completely polarized. Calculate that angle of incidence.

89. Colours in the filmA soap film of index 1.33, surrounded by air, appears brightly coloured in reflected 532 nm light. The observation corresponds to order m = 1. Calculate the thickness of the film, in nanometres.

90. Colours in the filmAn oil film on a puddle of index 1.50, surrounded by air, looks dark in reflected 540 nm light. The observation corresponds to order m = 2. Determine the thickness of the film, in nanometres.

91. The Optics BenchFinal setup of the course. A 400 nm laser is aimed down the optics bench. It crosses a glass block of index 2.00, entering through a face at 30.0° from the normal and leaving through the parallel far face back into the air. It then passes a double slit ruled 0.20 mm apart and paints fringes on a wall 2.0 m behind the slits. (c = 3.00 × 10⁸ m/s. No calculator — every value is chosen to fit in your head.) Work each line; every answer feeds the next. Determine the fringe spacing on the wall, one instrument at a time.

92. The Optics BenchBonus mark, and still no calculator. Light travels along the core of an infrared fibre in a glass cladding: core index 3.00, cladding index 1.50. At a bend, a ray meets the core wall at 50° from the normal. Determine whether that ray stays in the fibre.

Answer key

  1. 50 N
  2. 210 N
  3. 50 N
  4. 22.6 °
  5. 196 N
  6. 0.3 (no unit)
  7. 490 N
  8. 1.333 (no unit)
  9. 20 kg
  10. 294 N
  11. 4.9 m/s²
  12. 4.9 m/s²
  13. 1 m/s²
  14. 2000 N
  15. 800 N
  16. 0.75 (no unit)
  17. 4 kg
  18. 6 kg
  19. 250 N
  20. 250 N
  21. 24 kg·m/s
  22. 300 kg·m/s
  23. 6 kg
  24. 3 m/s
  25. 10 m/s
  26. 8 m/s
  27. 0 m/s
  28. -3 m/s
  29. 36000 kg·m/s
  30. 30 kN
  31. 60 N
  32. -240 J
  33. 6 kg
  34. 6 m/s
  35. 108 J
  36. 320 J
  37. 25 kg
  38. 294 J
  39. 400 N
  40. 800 N
  41. 21 m/s
  42. 37.5 J
  43. 3750 W
  44. 16 s
  45. 40000 J
  46. 15 m
  47. 104.219 μN
  48. 675 N
  49. 1.61925 m/s²
  50. 3.69709 m/s²
  51. 8000 km
  52. 9000 km
  53. 8377.58 s
  54. 13.751 ×10⁶ m
  55. 24 d
  56. 80000 km
  57. 5.02627 km/s
  58. 8.48528 km/s
  59. 2.5 m/s²
  60. 5.65685 km/s
  61. 1.6 N
  62. 150 μC
  63. 125 μF
  64. 200 V
  65. 200000 m/s
  66. 5 μC
  67. 10 A
  68. 3 mN
  69. 9.42478 mT
  70. 6 mWb
  71. 3 V
  72. 10 m/s
  73. 3.2e-14 N
  74. 4 cm
  75. 2 ns
  76. 250 MHz
  77. 2 ×10⁸ m/s
  78. 2 ×10⁸ m/s
  79. 30 °
  80. 1.5 (no unit)
  81. 1.5 (no unit)
  82. 4.5 m
  83. 500 nm
  84. 4 mm
  85. 1250 nm
  86. 5000 nm
  87. 1.33 (no unit)
  88. 53.1 °
  89. 300 nm
  90. 360 nm
  91. 750 THz
  92. 30 °